Great new taken on how to do a reel. Method lets children to their artists explain what their mom’s and dad’s do… Just great.
Method studios portraying how it can be in the world of vfx
The pirates are looking for a new crew member.
ILP is looking for a new FX TD – full time position.
Read more and apply: http://ilpvfx.com/jobs/view/fx-td/
Nice little breakdown from Istudios visuals in Karlskrona.
Keep sending stuff to me!
Breakdown of Vfx shots from ” WIP – Secure Intranet in Himalaya – commercial” .
Comped and graded in Adobe After Effects, smoke and snow particles simulation made in Blender. Set extentions created in Blender and rendered inside After Effects with Element 3D.
Watch the full commercial here:
Directed & Edited by Urban Bardå.
VFX by Istudios Visuals, istudios.se
Director: Urban Bardå
DoP: Patrik Nilsson
On-Set Visual Effects Supervisor: Henrik Svilling
BTS footage: Mattias Olsson
Make up: Ibiza Bäckström
Editor: Utban Bardå
VFX: Anton Johansson & Henrik Svilling
3D Artist: Henrik Svilling
Color grading: Anton Johansson
Important looking pirates are looking for more pirates to join the ship!
Are you a SENIOR GENERALIST/LIGHTING TD? or a Vfx co-ordinator?
Have a look!
Submit your application http://ilpvfx.com/jobs/
(don’t send it to me )
New making of from ILP on their work on ” Samsung curved experience”
Launching a new screen format is not something you do everyday. Combining that with gladiators and swordplay and we’re definitely interested!
After our first meeting with Great Works, we understood that this concept was going to be special.
The challenge was to create an environment which felt rich, yet loopable and economical in terms of bandwidth. This environment was to continue “outside” the normal screen area, and be revealed by using your smart phone in a clever way.
We started by building the environment, the colosseum, and loads of assets. We made a lighting setup that would enable a large team to look develop gladiators, pillars and the myriads of props that were needed to dress the set while at the same time keeping the process flexible and dynamic.
A big challenge was the animation, keeping the loops as short and interesting as possible, while also keeping the iteration times low so that we could meet the client’s vision on time.
Due to data limitations we had to be smart about the layout, arranging all the elements and interactive objects in the colosseum to make it look epic as well as function technically.
The end result was textured onto a dome with the separate objects textured onto cards in 3D space. Then it was up to the pioneering programmers at Great Works and State to carry the torch!
The Samsung Curved Experiment site received FWA’s Site of the day award on June 17th!
VFX Supervisor: Yafei Wu
VFX Producer: Jan Cafourek
Production Assistant: Natalia Przezdziecka
3D Artists: Daniel Rådén, Nicklas Andersson, Damien Delaunay, Jason Martin, Robin Perdén, Jonas Bergholm, Pim Shaitosa, Elin Lavén, Julien Taton, Björn Malmgren
If you haven’t seen this wonderful and funny promo for “Sharkweek – King of summer” for Discover, check out Important looking pirates shark and water frenzy.
Also check out the latest iteration when Rob Lowe joins the fun
All environments and sharks done in CG by ILP.
|ENTRANT:||MPC LONDON, UNITED KINGDOM|
|TYPE OF ENTRY:||FILM CRAFT|
|ENTRANT COMPANY :||MPC LONDON, UNITED KINGDOM|
|ADVERTISING AGENCY :||SID LEE PARIS, FRANCE|
|PRODUCTION COMPANY :||STINK LONDON, UNITED KINGDOM|
|CHRIS ALLEN||MPC||VFX PRODUCER|
|FRANCK LAMBERTZ||MPC||VFX SUPERVISOR|
|FABIAN FRANK||MPC||VFX SUPERVISOR|
|STEPHANIE KARIM||MPC||VFX LINE PRODUCER|
|SYLVAIN THIRACHE||SID LEE PARIS||EXECUTIVE CREATIVE DIRECTOR|
|DANIEL ABENSOUR||SID LEE PARIS||ART DIRECTOR|
|MARTIN WESTBERG||SID LEE PARIS||ART DIRECTOR|
|JOHAN JEANSSON||SID LEE PARIS||COPYWRITER|
|THOMAS LAGET||SID LEE PARIS||AGENCY PRODUCTION DIRECTOR|
|YAËL GUETTA||SID LEE PARIS||AGENCY PRODUCTION MANAGER|
|BEN CROCKER||STINK||PRODUCTION COMPANY PRODUCER UK|
|SYLVAINE MELLA||STINK||PRODUCTION COMPANY PRODUCER FR|
|MATTIAS MONTERO||MATTIAS MONTERO||DOP|
|DAVID MARK LEE||STINK||PRODUCTION DESIGNER|
|In this epic live-action and VFX fueled game cinematic, we follow the assault of a Galleon by pirates from the depths of the sea to the very top of the mast. Every level of the ship shows us the torments of this era and the intricate detail shows why a man might take the life of piracy – to free himself from the absurd rules dictated by almighty empires.
The film comprises of a vertical long camera sweep, starting underwater, crossing the decks of the boat and appearing on the upper deck, climbing the mast to end on Edward and the Black Flag, the strongest symbol of the Golden Age of Piracy.
In the end, Edward stands on top of it all, the king of the hill, free – almost a peaceful image. The last scene unleashes the brutality of Edward, a glimpse of his wildness.
|Ships burn and men are mercilessly slain in this brutal cinematic which seamlessly blends epic live action with complex VFX techniques. The ambition was to capture much of the action in-camera and then integrate bespoke and highly complex VFX to create a gritty, yet realistic spot that keeps the authenticity of the game intact.
The interaction of the live action footage between the CG and 2D environments is paramount – with a high level of detail taking place in the foreground, mid-ground and distance as we pan-up through the ship.
During pre-production a full 3D pre-vis was created of the ship and the concurrent camera move.
The opening eerie underwater environment was filmed in a tank. The floating men were captured on five different plates, which were composited together and enhanced with light effects, debris and bubbles. The boat hull, as the camera transitions upwards, is CG.
The high-action scenes above water are a clever mix of in-camera action and integrated shot and 2D elements. The intensity of the action required separate plates, utilising green screen and the set, which were composited together. Matte painting was used for extensive set extensions and boat environments. Realistic particle and water effects were created from scratch. The addition of CG fog and smoke elements give the impression that the camera is in the thick of the action.
The final stunning wide shot was created by concept artists using matte painting; complete with burning ships, palm trees and a cloud filled sky.
Star Wars Battlefront | Official Trailer | E3 2014
New trailer for DICE game “Star wars – Battlefront”.