Aug 15

Istudios – Himalaya breakdown

Nice little breakdown from Istudios visuals in Karlskrona.

Keep sending stuff to me!

http://vimeo.com/102807547

Breakdown of Vfx shots from ” WIP – Secure Intranet in Himalaya – commercial” .
Comped and graded in Adobe After Effects, smoke and snow particles simulation made in Blender. Set extentions created in Blender and rendered inside After Effects with Element 3D.

Watch the full commercial here:
istudios.se/portfolio/commercials/secure-intranet-in-himalaya/

Directed & Edited by Urban Bardå.
VFX by Istudios Visuals, istudios.se

Credits:
Client: WIP
Director: Urban Bardå
Producer:  WIP
DoP: Patrik Nilsson
On-Set Visual Effects Supervisor: Henrik Svilling
BTS footage: Mattias Olsson
Make up: Ibiza Bäckström
Editor:  Utban Bardå
VFX:  Anton Johansson & Henrik Svilling
3D Artist:  Henrik Svilling
Color grading: Anton Johansson

Jul 31

Samsung curved experience making of | Important looking pirates

New making of from ILP on their work on ” Samsung curved experience”

Launching a new screen format is not something you do everyday. Combining that with gladiators and swordplay and we’re definitely interested!

After our first meeting with Great Works, we understood that this concept was going to be special.

The challenge was to create an environment which felt rich, yet loopable and economical in terms of bandwidth. This environment was to continue “outside” the normal screen area, and be revealed by using your smart phone in a clever way.

We started by building the environment, the colosseum, and loads of assets. We made a lighting setup that would enable a large team to look develop gladiators, pillars and the myriads of props that were needed to dress the set while at the same time keeping the process flexible and dynamic.

A big challenge was the animation, keeping the loops as short and interesting as possible, while also keeping the iteration times low so that we could meet the client’s vision on time.

Due to data limitations we had to be smart about the layout, arranging all the elements and interactive objects in the colosseum to make it look epic as well as function technically.

The end result was textured onto a dome with the separate objects textured onto cards in 3D space. Then it was up to the pioneering programmers at Great Works and State to carry the torch!

The Samsung Curved Experiment site received FWA’s Site of the day award on June 17th!
curvedexperiment.com/

ILP:

VFX Supervisor: Yafei Wu
VFX Producer: Jan Cafourek
Production Assistant: Natalia Przezdziecka
3D Artists: Daniel Rådén, Nicklas Andersson, Damien Delaunay, Jason Martin, Robin Perdén, Jonas Bergholm, Pim Shaitosa, Elin Lavén, Julien Taton, Björn Malmgren

Jun 23

Gold Lions VFX in Cannes

Gold Lion

Congratulations to MPC for winning a gold lion in Cannes for in best film craft category “Visual effects”.
Adam Berg directed it and Mattias Montero was the DOP.
ASSASSIN’S CREED IV BLACK FLAG, DEFY
UBISOFT
GAMING PROMO
MPC London, UNITED KINGDOM

http://winners.canneslions.com/2014/craft_film/entry.cfm?entryid=3742&award=2

CLIENT: UBISOFT
PRODUCT: GAMING PROMO
ENTRANT: MPC LONDON, UNITED KINGDOM
TYPE OF ENTRY: FILM CRAFT
CATEGORY: VISUAL EFFECTS
ENTRANT COMPANY : MPC LONDON, UNITED KINGDOM
ADVERTISING AGENCY : SID LEE PARIS, FRANCE
PRODUCTION COMPANY : STINK LONDON, UNITED KINGDOM
NAME COMPANY POSITION
VFX MPC VFX
CHRIS ALLEN MPC VFX PRODUCER
FRANCK LAMBERTZ MPC VFX SUPERVISOR
FABIAN FRANK MPC VFX SUPERVISOR
STEPHANIE KARIM MPC VFX LINE PRODUCER
MARK GETHIN MPC COLOURIST
ADAM BERG STINK DIRECTOR
SYLVAIN THIRACHE SID LEE PARIS EXECUTIVE CREATIVE DIRECTOR
DANIEL ABENSOUR SID LEE PARIS ART DIRECTOR
MARTIN WESTBERG SID LEE PARIS ART DIRECTOR
JOHAN JEANSSON SID LEE PARIS COPYWRITER
THOMAS LAGET SID LEE PARIS AGENCY PRODUCTION DIRECTOR
YAËL GUETTA SID LEE PARIS AGENCY PRODUCTION MANAGER
BEN CROCKER STINK PRODUCTION COMPANY PRODUCER UK
SYLVAINE MELLA STINK PRODUCTION COMPANY PRODUCER FR
MATTIAS MONTERO MATTIAS MONTERO DOP
DAVID MARK LEE STINK PRODUCTION DESIGNER
PAUL HARDCASTLE TRIM EDITOR
Brief Explanation:
In this epic live-action and VFX fueled game cinematic, we follow the assault of a Galleon by pirates from the depths of the sea to the very top of the mast. Every level of the ship shows us the torments of this era and the intricate detail shows why a man might take the life of piracy – to free himself from the absurd rules dictated by almighty empires.

The film comprises of a vertical long camera sweep, starting underwater, crossing the decks of the boat and appearing on the upper deck, climbing the mast to end on Edward and the Black Flag, the strongest symbol of the Golden Age of Piracy.

In the end, Edward stands on top of it all, the king of the hill, free – almost a peaceful image. The last scene unleashes the brutality of Edward, a glimpse of his wildness.

Creative Execution:
Ships burn and men are mercilessly slain in this brutal cinematic which seamlessly blends epic live action with complex VFX techniques. The ambition was to capture much of the action in-camera and then integrate bespoke and highly complex VFX to create a gritty, yet realistic spot that keeps the authenticity of the game intact.

The interaction of the live action footage between the CG and 2D environments is paramount – with a high level of detail taking place in the foreground, mid-ground and distance as we pan-up through the ship.

During pre-production a full 3D pre-vis was created of the ship and the concurrent camera move.

The opening eerie underwater environment was filmed in a tank. The floating men were captured on five different plates, which were composited together and enhanced with light effects, debris and bubbles. The boat hull, as the camera transitions upwards, is CG.

The high-action scenes above water are a clever mix of in-camera action and integrated shot and 2D elements. The intensity of the action required separate plates, utilising green screen and the set, which were composited together. Matte painting was used for extensive set extensions and boat environments. Realistic particle and water effects were created from scratch. The addition of CG fog and smoke elements give the impression that the camera is in the thick of the action.

The final stunning wide shot was created by concept artists using matte painting; complete with burning ships, palm trees and a cloud filled sky.