A sad announcement.
Nordisk Film Post Production in Stockholm closes in the end of 2011, announces Nordisk Film in Denmark. The reason is the last years downhill market for analog film services and film developing services in Sweden. NFPP will focus their digital development to their existing facilities in Denmark. Their analog services will be done by Nordisk Film Shortcut in Copenhagen, which will handle all NFPP service in Scandinavia.
Read more in Swedish.
Nordisk Film Post Production läggs ner – Filmnyheterna – nyheter, analys, debatt om film och filmbranschen.
Filed under: 2D, Feature film, Post production, NFPP, Nordisk Film post production
New nice stuff from Glassworks UK and swedish 3D artist Per Bergsten.
Once the lights go out at the hi-tec Bajaj research and development facility, strange things begin to happen. It seems that their latest line in bikes don’t feel that they’re being put to the test by the lab technicians, so decide to challenge each other to a high-octane game of basketball instead. Ignited by their new ‘twin-spark technology’ the bikes transform one by one, and after twisting and crushing their environment into a rudimentary ‘court’, begin to put their new ‘bodies’ through their paces, each robot outdoing the last with evermore acrobatic aerial stunts. Their fun however comes to an abrupt end when their antics draw the attention of a suspicious security guard. The bots transform back, only to leave one stranded in the middle of the room accompanied by a bouncing ‘basketball’, and a puzzled security guard.
Having flown Glassworks Iain Murray to Mumbai to photograph the bikes, the 3D team then set about modelling and texturing the bikes in accordance to these pictures as well as modelling and texturing the robots and their environment from artwork supplied by a conceptual artist. The lovely lighting set-up was achieved after specific direction from Tarsem and the agency. Alastair Hearsum (Head of 3D) attended the Motion Capture shoot at Centroid 3D Studios at Pinewood and then skillfully translated all motion capture data to the robots.
The main animation and edit was blocked out from rough boards supplied by Tarsem and refined by Ben at The Whitehouse. All scenes that couldn’t be captured by Motion Capture, such as transformations, reformations, moonwalking etc, were then hand animated. The robots’ movement and rigging was extremely complicated, as the client’s requirement was that they match the original concept designs exactly, so a high degree of ingenuity and problem solving was required. Finally, all the renders were sent through to Diego to comp together in Flame where great attention was paid to the clients branding requirements. The finished piece was then given a final grade set up by Ben in Telecine.
Advertising Agency: Leo Burnett Mumbai Agency Creative: KB Vinod Production Co: Radical Media Director: Tarsem Producer: Ray Leakey Offline Editor: Ben Stevens @ Whitehouse Post
Glassworks Team: TK Colourist: Ben Rogers Flame Lead: Diego Vazquez Lozano Flame assist/Flint: Ruben Llusia 3D Lead: Alastair Hearsum 3D: Will Davies, James Mann, Vaclav Cizkovsky, Jaroslav Polensky, Nick Smalley, Matt Lowery, Stephen New, Per Bergsten, Roman Vrbosky Producer: Phil Linturn
Filed under: 3D, Animation, CG, Commercial, VFX, Glassworks, Per Bergsten
Some new stuff from Andreas Byström, 3D-artist at Glassworks, London.
3D Alastair Hearsum Andreas Bystrom Jon Park Stephen New Nick Smalley Ruediger Kaltenhauser Adrian Russell Vincent Thomas
Flame Lead -Duncan Horn
Flame assist/Flint – Ruben Llusia ,Iain Murray, Warren Gebhardt
TK Colourist – Ben Rogers
Producer – Misha Stanford-Harris
3D Lead Alastair Hearsum, 3D Daniel Jahnel,Andreas Bystrom, Stephen New, Dan Yargici Sam Driscoll Flame Lead – Duncan Horn Flame – Warren Gebhardt, Iain Murray TK Colourist – Ben Rogers Producer – Misha Stanford
I previous posted some some other stuff from Andreas.
Have a look here.
Filed under: 3D, Animation, CG, Commercial, Compositing, Post production, VFX, Andreas Byström, Glassworks
New tvc for Tine norwegian Milk products from Fido in Stockholm. Lot’s of lip-sync on cows, well done Fido.
Our latest lip-sync gig; Talking Norwegian Cows! A fun little project that’s been going on throughout the summer. Two more films were produced and will air shortly. Unfortunately there are no subtitles, but the dialog is quite fun!
Animators: Jonas Forsman, Rickard Engkvist and Staffan Linder
Modeling, TD and rendering: Magnus Eri…ksson, Peter Aversten and Timmy Lundin
Composit: Martin Borell, Mattias Alvarsson, Daniel Nordlund
On-set: Daniel Nordlund, Anders Nyman
Supervisor: Staffan Linder
Line producer: Sara Waldestam and Hanna Bengtsson
Filed under: 3D, Animation, CG, Commercial, VFX, Fido
Weekend inspiration, a few days I watched Alice in Wonderland on blu-ray with my kids and as always beautiful work from Tim Burton.
Found one Swede working on it. Henrik Fält as effects animation technical director at SPI. Great work Henrik!
Here are some articles and interviews about Alice in Wonderland.
In this interview we focus on the Red Queen shots by talking to Carey Villegas, one of Imageworks’ visual effects supervisors on the film.
Mike Seymour, John Flowers and Ian Failes discuss the visual effects of the 2010 feature film “Alice in Wonderland” and 3D extraction from 2D film.”
Download vfxs097 here
the vfx show » vfxs097: Alice in Wonderland.
Filed under: 2D, 3D, Animation, Compositing, Feature film, Post production, VFX, Alice in Wonderland, Henrik Fält
Moomins and the Comet Chase is the latest film about the moomin trolls. This time it will be released in stereoscopic 3D.. Produced in our eastern neighbor Finland by Filmkompaniet.
watch the music video from Björk -The Comet Chase Song
Watch the trailer.
Filed under: 2D, Animation, Feature film, Stereoscopic 3D, Filmkompainet, Moomins
A lot of new stuff from the Ghost vfx guys in Copenhagen. To mention some:
Sorcerers Apprentice, Kick-ass, Fonecta, 7-up and Lego.
Read and watch more at GHOST.
Newsletter ı Ghost VFX ı Summer 2010.
Filed under: 3D, Animation, CG, Commercial, Compositing, Feature film, Post production, VFX
Yet another excellent interview from Art of vfx with Simon Christen on upcoming blockbuster Toy story 3.
What is your background?
I grew up in Bern, Switzerland. During high school I decided to pursue my interest in computer graphics and try to make a professional career out of it. I was fortunate enough to be able to enroll at the Academy of Art University in San Francisco and start my education as a 3D animator. After 4 years of studying I graduated and was accepted as an animation intern at Pixar. After the internship I worked as a Fix Animator on RATATOUILLE. I couldn’t have asked for a better introduction to working in the industry. However, my contract was up after the show, so my wife and I relocated to Los Angeles where I started working as an Animator for Disney on BOLT. It was great spending 1.5 years in Southern California and getting to experience a different studio and city. During that time I stayed in contact with people at Pixar and once the chance presented itself to go back, I took it. I returned to Pixar during the middle of production on UP. Since then I worked on TOY STORY 3 and I am now working on upcoming projects.
How did you get involved on Toy Story 3?
After wrapping up work on UP I worked on some promotional work for the re-release of TOY STORY and TOY STORY 2. It was awesome to work with some of the classic characters. Once TOY STORY 3 was ready for production, I joined their animation team and we worked on it for a little over a year.
Which characters did you animate?
Like most animators at Pixar, I didn’t animate just one or two characters. I was able to animate many of the characters, some more than others. It was a lot of fun having the opportunity to work with such established characters. I think my favorite was to animate Lotso. He’s such a fun character to work with. I animated his last moments in the movie; where he tries to sneak away, gets picked up and tied to the truck. That was a really fun series of shots…
Do you have any constraints for the animation style to match the third film with the two other Toy Story movies?
The character rigs have changed so much since the first two movies, it was a bit of a challenge to try and match the same animation style. Woody, Buzz and the whole gang have such established characteristics and specific behaviors; we had try and match them so they really feel the same. With any sequel you have the blessing of having a lot of reference to get inspiration but also the limitations of branching out too far.
Posted by VinceFX in Animateur 3D, Toy Story 3
Read more at:
The Art of VFX » TOY STORY 3: Simon Christen – 3D Animator – Pixar.
Filed under: 3D, Animation, CG, Feature film, pixar, Simon Christen, The art of vfx
For all you tech guys,CTO’s etc.
This year’s This year’s Conference on Visual Media and Production is taking place in London on November 17th and 18th. The event provides an outlet for production and post personnel to discuss the latest technology and research impacting the field. If you like geeking out about the tech side of things with research impacting the field and actual production techniques, this conference is for you.
There is an early-bird discount of £100 off the registration fee if you sign up before the 17th of October.
This year’s confirmed speakers include:
- Dan Piponi of ILM’s R&D group
- Mike Romney, ZOIC studios in Los Angeles
- James G.H. Knight, motion capture project manager on Avatar
- Wolfgang Lempp, a founder and director of FilmLight Ltd
- Marcus Gross, Director of Disney Research Zurich
- David Spilsbury, Head of Commercials Technology at MPC
- Bruno Nicoletti, CTO at The Foundry
- John Fletcher of the BBC
Read more at:
Filed under: Seminar-Conference