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VFX Sverige collects the latest VFX/CGI/2D/3D projects in Sweden and some other interesting ones too.

Pennington TVC | Milford film

It’s finally released. This beautiful Pennington Bird seed TVC for the US market kept the brilliant Milford team busy for later part of the summer. It was a pleasure being a part of it. Thanks guys and girls.

Client: IQ interactive

Milford team
Animation director:    Niklas Rissler
Vfx Supervisor:    John Roxenhed
Exec Producer:    Johan Gustavsson
Producer:    Cathrin Wentzel
Project manager:     Måns Björklund
Team:
Modelling/Layout/Texturing: Daniel Bystedt   Kenneth Nyman Kristian Mårtensson
Rendering/lighting:  Robert Krupa    Hannes Drossel  Daniel Holmgren
Feather Dev:  Robert Krupa
Sim/vegetation: Sebastian Ekman
Rigging: Gabriel  Pettersson
Animation:    Jacob Schulze    Tim van Hussen     Fredrik Bengtsson Patrik Hålén
Compositing & grading: Sofie Ljunggren

Filed under: 3D, Animation, CG, Commercial, ,

Fredrikstad Animation festival | preselections

Two swedish contributions has been selected in the commercial competition of the animation festival of Fredrikstad 10-14th November.

It is Adam Marko-Nord with spice and Againstallodds with Victoria government. See previous post here.

I wish you all the best of luck.

Fredrikstad Animation festival.

Filed under: 3D, Animation, Commercial, Seminar-Conference, ,

View Conference 2010 | CG Daily news

Interesting speakers at the view conference for example:   How to Train Your Dragon, TIM JOHNSON. CG pioneer and innovator KEN PERLIN.PAUL FRANKLIN, visual effects supervisor for Inception. BRUCE HOLCOMB, who supervised the digital model making at Industrial Light & Magic for Iron Man 2. KIM WHITE, director of photography for lighting on Toy Story 3. HENRY LABOUNTA Senior Art Director on Need for Speed. PARAG HAVALDAR, software architect at Sony Pictures Imageworks, that leads the stereoscopic and performance capture technology group; DAVID SCHAUB, animation director at Sony Pictures Imageworks for Alice in Wonderland. ADAM AVITABILE of Look Visual effects, who brings VFX techniques practiced on the popular television series, LOST.
Read more at viewconference.it

Turin, Italy (26–29 October) – Once again Italy’s leading computer graphics symposium, has exceeded expectations by bringing together experts from around the world to inspire, engage, teach, and astound conference attendees. This year, key artists from Double Negative, Industrial Light & Magic, Sony Pictures Imageworks, PDI/DreamWorks, Moving – Picture Company, and Pixar reveal the techniques behind the films certain to be on the short list for a 2011 Visual Effects Oscar – Inception, Iron Man 2, and Alice in Wonderland – and for Best Feature Animation – Toy Story 3 and How to Train Your Dragon.

Keynoting the VIEW’s eleventh annual event is the award-winning director and executive producer of the critically acclaimed CG feature How to Train Your Dragon, TIM JOHNSON, whose career spans the length of CGI feature filmmaking. Johnson co-directed PDI/DreamWorks’ first animated feature, Antz, for which he received an Annie nomination in 1999. In 2006, he won the Annie for directing that studio’s film Over the Hedge.

“We are thrilled to have Tim Johnson with us this year,” says conference director Maria-Elena Gutierrez. “Tim is a director and a producer, and he has won awards for films and television productions, so he has a broad range of experience to share with us. The fact that he’s bringing us a world premiere of “Kung Fu Panda Holiday Special,” a 22-minute, fully CGI film that he directed, is a wonderful gift for our conference attendees.”

Also highlighting the conference is CG pioneer and innovator KEN PERLIN, director of the Games for Learning Institute at New York University. Perlin, who is a professor of computer science at NYU’s Media Research Lab, received a Technical Award in 1997 from the Academy of Motion Pictures Arts and Sciences, and the Computer Graphics Achievement Award from ACM SIGGRAPH in 2008.

Other can’t miss speakers: PAUL FRANKLIN, visual effects supervisor for Inception and cofounder of Double Negative, who received an Oscar nomination in 2009 for The Dark Knight;

BRUCE HOLCOMB, who supervised the digital model making at Industrial Light & Magic for Iron Man 2, as well as 18 other films at ILM including Avatar, Transformers, Star Trek, and Pirates of the Caribbean; KIM WHITE, director of photography for lighting on Toy Story 3, her sixth film at Pixar; HENRY LABOUNTA Senior Art Director on Need for Speed Hot Pursuit at Criterion Studios in Guildford, UK; PARAG HAVALDAR, software architect at Sony Pictures Imageworks, that leads the stereoscopic and performance capture technology group; DAVID SCHAUB, animation director at Sony Pictures Imageworks for Alice in Wonderland, VES award winner and member of the Academy of Motion Pictures Arts and Sciences; and ADAM AVITABILE of Look Visual effects, who brings VFX techniques practiced on the popular television series, LOST.

The VIEW has become Italy’s leader in bringing information about the technology and techniques for creating digital entertainment in stereo 3D and this year is no exception. The Foundry’s Chief Scientist SIMON ROBINSON explains how Nuke evolved to meet Avatar’s needs; Pixar’s SANDRA KARPMAN reveals the creative decisions behind the imaginative short film “Day & Night,” and Look’s DAN SCHRECKER talks about techniques behind “Step Up 3D.”

In addition to the speakers, the VIEW offers practical workshops geared toward professionals and aspiring professionals who want to perfect their craft. Pixar’s DYLAN SISSON returns with his standing-room only RenderMan workshops. PAM HOGARTH provides practical career advice. Imageworks’ DAVID SCHAUB offers a master class in the art and science of animating eyes. The University of Utah’s CRAIG CALDWELL offers 10 secrets in animation. TERRENCE MASSON, SIGGRAPH 2010 Conference Chair and director of creative industries at Northeastern University, shares his very eclectic production experience. And author ISAAC KERLOW talks about the art of 3D computer animation and effects. They join professors and artists offering classes in storytelling, character design, digital painting for comics and 3D CG, as well as ZBrush workshops, Google Earth, NVIDIA, Blender, and many others.

MPC RECRUITMENT ROADSHOW @VIEW IN TURIN, ITALY
View Conference 2010 | CG Daily news.

Filed under: CG, Feature film, Seminar-Conference, , ,

WIP – Woodbot Pilots, an interactive installation 3D | North Kingdom

A really interesting WIP article from Robert Lindström, Art director and co-founder of North Kingdom about an interactive installation that will be placed at Skellefteå Airport this winter. An installation where NK will use a 3D camera technique and a huge 82 inch one-touch screen.

interactive installation woodbot pilots

read more here.

WIP — Woodbot Pilots, an interactive installation 3D | Designchapel™.

Filed under: 3D, CG,

Coke Zero ‘Invasion’ | Passion Pictures

Pete Candeland and Passion Pictures does it again…

Filed under: 3D, Animation, Commercial, ,

Gnomeo & Juliet | Touchstone Pictures

Have a look at the  first trailer forGnomeo & Juliet, the upcoming CG feature from Touchstone Pictures  due in theaters on February 11th of 2011.

Director: Kelly Asbury
Cast: James McAvoy, Emily Blunt, Michael Caine, Jason Statham, Maggie Smith, Patrick Stewart, Ashley Jensen, Stephen Merchant, Matt Lucas, Jim Cummings, Julie Walters, Richard Wilson, Ozzy Osbourne
Synopsis:
The greatest love story ever told, starring…garden gnomes? In “Gnomeo & Juliet,” Shakespeare’s revered tale gets a comical, off-the-wall makeover. Directed by Kelly Asbury (co-director of “Shrek 2″) and showcasing both classic and original songs by Elton John, the film features the voices of James McAvoy and Emily Blunt as Gnomeo and Juliet, who have as many obstacles to overcome as their quasi namesakes when they are caught up in a feud between neighbors. But with plastic pink flamingos and thrilling lawnmower races in the mix, can this young couple find a happy ending?

Filed under: 3D, Animation, CG, Feature film, Stereoscopic 3D,

Money Money Money – “Gettin’ Money With a Mouse and a Wacom Pen (Fuck Comic Sans Fuck Papyrus, Too)”

Next top list hit? Well maybe at least for us motion graphics nerds.

Production Company: Daily Planet Productions ltd.
Music: Money Money Money (myspace.com/​karatekickthegame)
Lyrics: Money Money Money & Jon AdlerProducers: Jon Adler, Brad Chmielewski & Vanida Vae
Director: Jon Adler
Director of Photography: Aaron HuiCamera: Aaron Hui
Animators: Brad Chmielewski, Vanida Vae, Jon Adler, Jess Donofrio, Scott Pellman
Rotoscopers: Maeve Price, Anne Rooney, Drew Kordik, Shawn Sahara
Editor: Maeve Price

Filed under: 2D, Animation, Music video

TEDx trailer Amsterdam

Nice.. Inspiration, clever…

TEDxAmsterdam 2010 takes place on November 30th. Here’s the trailer.

Credits:
Agency: +1 (www.plusoneamsterdam.com)
Direction: Martijn Hogenkamp
Assistant director: Cas Prins
Production: Marcel Vrieswijk, Cas Prins, Geert Jansen
D.O.P.: Ype Poortinga, Cas Prins
Cast: Cas, Geert, Marcel, Marjolein, Ype, Senayt, Sara
3D: Tim van der Wiel
Sound design: Kloaq
Special thanks to Schram Studios & Cam-Unit

Filed under: 3D, CG, VFX, Vignette,

Huvudjury till Roygalan 2010 tillsatt | ROY

The Jury for this years swedish Roy awards is revelead.

read more in Swedish

HUVUDJURY TILL ROYGALAN 2010 TILLSATT

Den 20 oktober utses Sveriges Bästa reklamfilm på årets Roygala. Huvudjuryn kan nu presenteras och utgörs av tio framstående namn inom kultur- och mediebranschen. Karin Winther, Musse Hasselvall och Jessica Bjurström är några av de vassa medlemmarna i årets huvudjury.

- Vi har samlat en jury som besitter stor kompetens och erfarenhet från film, tv och reklam. Dessutom är de intresserade av reklamfilmsbranschens bredd och utveckling, något som vi värdesätter högt, säger Cornelia Opitz, Film&TV-Producenternas reklamfilmssektion.

Årets huvudjury består av en branschöverskridande grupp med representanter från alla intresseområden. Allt från regissörer, producenter, programledare till programbeställare finns med. Med tränat öga, sakkunskap och stort personligt intresse för reklamfilm ska de utse vinnare i kategorierna Bästa reklamfilm, Bästa reklamfilmsregissör och Bästa interaktiva reklamfilm.

Huvudjuryn 2010 består av:
Musse Hasselvall, programledare/regissör
Karin Winther, programledare, SVT
Jessica Bjurström, VD för Sveriges Kommunikationsbyråer
Mary Lee Sjönell, byråproducent
Peter “Piodor” Gustavsson, programbeställare för kultur och drama, SVT
Peo Olsson, kreatör
Maria Bergqvist, VD Rosendals trädgård
Tomas Michaelsson, Filmproducent på Filmlance
Carl Molinder, filmproducent på Efti
Emma Hvengaard, regissör

Roypriset belönar kreativitet och nyskapande inom svensk reklamfilmsproduktion. Bakom Roygalan står Film&TV-Producenternas reklamfilmsektion. Roygalan kommer att hållas på Rival den 20 oktober. Läs mer om årets Roygala här.

viaHuvudjury till Roygalan 2010 tillsatt | Aktuellt | Film & TV Producenterna.

Filed under: Animation, Awards,

Behind the Work| Arcade Fire ‘The Wilderness Downtown’

Behind the Work: Arcade Fire ‘The Wilderness Downtown’

B-Reel’s Ben Tricklebank and Nicole Muniz Dissect the Creative Technical Process Behind Milk+Koblin’s Latest Music-Driven Production

Read about the work done on Arcade Fire “The Wilderness Downtown”. 3D done by Magoo in Söderhamn.

Working with integrated production shop B-Reel, director Chris Milk and Google Creative Lab Technology Lead Aaron Koblin teamed up once again on a music-inspired digital experience, The Wilderness Downtown, an HTML5 interactive music video/Google Chrome Experiment that makes use of the browser’s features and various Google offerings to create a surprisingly nostalgic and emotional interpretation of the track “We Used to Wait,” off Arcade Fire’s album The Suburbs.

Speaking of the suburbs, that’s what you’ll experience here if you grew up in them. The site asks visitors to input the address of their childhoom home, which gets integrated into the story via Google Maps and Street View. Multiple windows open up in time with the track’s various beats, and scenes of your hometown streets become peppered with new life forms—from flocks of birds to lush trees. The growth doesn’t stop there, however. An interactive postcard visitors create completes the experience in the real world: it becomes potential content for the visuals of the upcoming Arcade Fire Suburbs tour and gets entered into The Wilderness Machine, which will actually print out their message on a seed-embedded card that when planted, will grow a real-live tree.

B-Reel Creative Director Ben Tricklebank and Producer Nicole Muniz give us the lowdown on how the project came together.

On What the Project Is:
Nicole Muniz: Featuring Arcade Fire’s new single “We Used To Wait” from their latest album The Suburbs, The Wilderness Downtown is an interactive music video built in HTML 5, using Google Maps and Street-view for Google Chrome Experiments. The film takes on a more personal approach by prompting users to input an address from their childhood which in turn places them at the center of the films narrative. Viewers then see themselves in the film as they run through the streets of their old neighborhood and finally reach their childhood home. This is tied very closely to the lyrics of the song, to make for an even greater emotional experience.

On How it All Came Together:
Ben Tricklebank: We started talking to Google while we were finishing up the Chrome Fastball project which went live at the end of June this year. Sandra Nam at Google sent over Chris’s treatment which we were all blown away with. After several meetings and conference calls with Chris and Aaron we were ready to begin. Initially the collaboration was handled in a very remote way. Chris and Aaron on the West Coast, some of our developers and our 3D partners were in Europe and us here in New York. This worked well in the early stages as there was a great deal of R&D and structure to be established before we could get into creating the individual components. At the end of July Chris came to New York so we could work very closely together on finalizing all the assets. Working with Chris and Aaron was a really enjoyable and collaborative experience. One of the most important aspects, and one that we believe helped to determine the overall success, was the open collaboration that we achieved between everyone involved.

On the Creative & Technical Process:
BT: One of the major challenges of this project was finding a method to control and sequence the the multiple windows needed to display the components of the film in synch to the music. At the early stages we created the framework of a custom application that would allow us total control over the timing, size and position of the windows at any point in the song. This tool evolved over the course of the project into a pretty sophisticated utility that was capable of not only controlling the windows but also assigning content within them with extreme precision and publishing directly to a preview link running from our development servers. Simultaneously we worked to develop the interactive and dynamic components as self contained units. This meant that each piece could be created and tested in a stand alone environment before being combined into the sequence. We tested various different forms of 2 and 3D flocking interaction for the birds. Google Maps and Street-view posed many unique challenges due to the way we needed to control very precise distances and movements while compositing animated elements in real time. The drawing and typing functionality for the postcard, which was based on a previous HTML5 experiment called the Harmony tool, was modified and adapted to create a very organic and tactile brush that resembled the growth of tree roots and branches. All these elements then had to be tested running along side our film assets to ensure the result would perform correctly for the end user.

WhyChrome?
BT: The site is really designed for any modern browser that supports HTML5. Chrome and Safari both run very well on Macs while the former is best on PCs. Firefox uses a different Javascript engine that has some detrimental effects on playback performance on both Macs and PCs unfortunately. So really users running HTML5 compatible browsers will see the full content of the site but for optimum performance the experience is best viewed in Chrome. After all it was intended as a Google Chrome Experiment.

On Production Hiccups
BT: When we set out on this project there was definitely a sense of stepping into unknown territory. Multiple videos running is separate windows while simultaneously layering animation over dynamic content from google maps and street-view—we definitely had some concerns over performance and the experience for viewers. That said, we definitely went through iterations that pushed us way beyond the capabilities of most machines. This way we could really identify how far we could go in the final piece. We believe in the end we made only minor changes to the original plans. In the first act, for instance, as we transition from the birds in the sky to the overhead maps view had originally been planned as 270 degree camera tilt, which turned out to be way beyond the capabilities of the current platform. Also in the third act, where the CGI runner is being attacked by the birds and dodging exploding trees, we had experimented with layering up to six simultaneous video windows and switching layer orders to really build on the energy in the final part of the song. When we look back now though we think we found the right balance, after all there’s a great deal of visual information for people to take in.

On What Saved the Production:
BT: Aside from the obvious technical and creative challenges of working in a new environment we also had to deal with working across multiple time zones. For a little over the first half of the project Chris was working from L.A., [designer/developer Ricardo Cabello, aka] Mr Doob in London, Magoo (3D partner) in Sweden and us in New York. Needless to say Skype was an essential part of our workflow.

On Something Cool You May Not Know:
NM: One of the key moments of interactivity in the experience appears in the second act, when one of the pop-up window invites users to type or draw a message of advice for their younger self. This is what we call the “postcard.” At the end of the experience, viewers can continue to engage with the postcard by continuing their message (or starting over if they wish). Once happy with the message they can submit it to “The Wilderness Downtown.” What viewers may not know is what happens then—here their postcard is given a code, which is now reflected in the bottom/right hand corner. They also get a special URL for their virtual “post box.” Now is where it gets interesting—their postcard is submitted to be Visuals for the Arcade Fire Suburbs Tour and is submitted to be printed by The Wilderness Machine.

The Wilderness Machine is special creation that will print postcards submitted (with their code) on special cards that have birch seeds embedded within. Fans at the concerts can print a postcard and reply to the sender by using the code. The sender can see this response in their Wait Area. On top of that, fans who receive a printed postcard from The Wilderness Machine can plant it and a tree will grow!

The whole story at Creativity

Behind the Work: Arcade Fire ‘The Wilderness Downtown’ – Behind The Work – Creativity Online.

Filed under: 3D, Animation, web,

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My name is Måns Björklund and i'm the one behind this blog, VFX Sverige. This blog is a project that I do on my spare time. To get in contact with me, click here. here.

Why?

Why VFX Sverige? I've always been interested in vfx and especially 3D. I felt that there was no place where all the projects produced or projects that have some connection to Sweden was collected. The idea is that you will submit new links to your new projects to me, and I will upload it on the blog. So tip me so I can keep VFX Sverige updated with the latest VFX projects.

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