VFX Sverige

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VFX Sverige collects the latest VFX/CGI/2D/3D projects in Sweden and some other interesting ones too.

The Pirates | Aardman

My favourite animation studio is back with some amazing stuff.. Can’t wait

Filed under: Animation, Feature film,

Tiger Beer “Battle” | BNS

Some inspiration from BNS – Brand new school for Tiger Beer.

Key Tools: RED digital camera system, Autodesk Maya, Cinema 4D, Adobe After Effects, Nuke, Autodesk Flame

Watch some behind the scenes footage and read more at

http://darnellworks.com/bns/tiger-c.htm

Client: Asia Pacific Breweries LTD
Marketing and Sponsorship: Michele Fernande
Advertising Agency: Iris Singapore
Creative Group Head: Jimmy Lee
Deputy Creative Director: Clarence Chiew
Creative: Vincent Tay
TV Producer: Kim Lim
Live-Action Production Company: Outsider
Executive Producer: Richard Packer
Managing Director: Robert Campbell
Directors: Dennis Go and Jonathan Notaro (Brand New School)
Director of Photography: Alex Barber
Line Producer: Steve Elgar
Design/Production Company: Brand New School NY
Executive Creative Director: Jonathan Notaro
Director: Dennis Go and Jonathan Notaro
Designers: Ricardo Villavicencio, Freddy Arenas
CG Lead/Technical Director: Meng Han Ho
3D Animation: John Kalaigian, Ryan Lang, Ylli Orana, Spyridon Serbos, Freddy Arenas, Jerry Chow, Brad Walter, Aras Darmawan, Piotr Glabinski, Christian Day
3D Tracking: VramFX
Rotoscoping: BotFX, Mark Leiberman
Storyboard Artists: Will Rosado, Matt Robinson
Flame Artist: Blake Huber, David Parker
2D Animation/Compositors: Danny Princz, Eric Concepcion, Chris West, Fabian Tejada
Editor: Moss Levenson
Executive Producers: Devin Brook, Kayt Hall
Producer: Ryan McRee
Music and Sound Design Company: Machine Head
Creative Director: Stephen Fletcher Dewey
Executive Producer: Patty Chow

Filed under: 3D, Compositing, Inspiration,

Oscars

If you didn’t know already who took the oscar statuette home yesterday…

Animated Feature Film

Rango -Winner
Gore Verbinski
Short Film (Animated)

Visual Effects

Rob Legato, Joss Williams, Ben Grossmann and Alex Henning

And some goodie links to read more.

http://www.fxguide.com/fxpodcasts/fxpodcast-vfx-oscar-supervisor-special/

Filed under: Animation, Awards, Feature film, shortfilm, VFX,

Slug invasions | The animation workshop

Yet another great Bachelor film from the students at The animation workshop in Denmark. Great work!

Bachelor film project 2012 from The Animation Workshop.

Story:
As morning dawns on a Norwegian suburb, a detachment of killer-slugs, led by the notorious Sergeant Slug, prepare for a heads-on attack on a small garden – their objective? A juicy, delicious flower on the other end, deep within a flowerbed.
A new conscript and his close friend, a medical officer, both suit and join in the massive charge into the garden. But as the slugs emerge into the exposed field, they stand head to head with a diligent, elderly lady, hell-bent on keeping her garden pristine and safe from pests.
As the two sides clash, it is as the saying goes: All’s fair in hunger and war!

By: Morten Helgeland, Casper Wermuth, Lasse Rasmussen, Carina Løvgreen, Kirsten Bay Nielsen, Polina Bokhan, Peter Egeberg, Magnus Myrälf, Maria B. Kreutzmann

animwork.dk/en/
facebook.com/pages/The-Animation-Workshop-Official-Page/10452541819

Filed under: Animation, CG, School/students, shortfilm,

Keno | Stiller studios

Keno spot from masscreation and shot at and by Stiller studios motion control.
The end message for this spot changed once a day for a period, so I guess the production flow was pretty good.
Behind the scenes
Client: Svenska Spel
Åsa Westin, Charlotte Burlin
Agency: Masscreation
Copy – Henrik Levahn
AD – Jörgen Lindqvist
Production: Stiller Studios
Producer – Caroline Forsberg
Director – Patrik Forsberg
DoP – David Grehn
Camera Operator – Maja Dennhag
Motion Control supervisor – Tomas Tjernberg
Virtual backlot – Olle Westberg
Vfx supervisor – Fredrik Pihl
Lead compositor – Simon Björk
Compositor – Jacqueline Sandelin
TD – Fredrik Brännbacka, MadCrew
Textures/Modeling – Stefan Andersson, MadCrew

Filed under: 3D, Commercial, Compositing, VFX,

VAESEN

Great animated film from Adrian Dexter (working @ ILP) and his fellow students on his Bachelor film at the THE ANIMATION WORKSHOP in Denmark.

Adrian Dexter and a very talented team of fellow students have just completed Vaesen, their 2012 Bachelor film project for The Animation Workshop.

Vaesen is a great project for two reasons. It’s a visually lush, fantastically animated film with an absolutely perfect soundtrack. When I chatted with Adrian about the thinking that went into the film, he had this to say:

Visually Vaesen is inspired by Harry Clarke, Ivan Bilibin, Arthur Rackham, and Edmund Dulac. The backgrounds are also heavily inspired by 19th century German and Russian landscape painters.

I wanted the film to feel like some forgotten Rankin & Bass cartoon, that a down and out Tarkovsky directed under a moniker, embarrassed by how it turned out.

The score had to be original, but very much an homage to 70′s psych. I enlisted a good friend of mine Nick DiSalvo of the band Elder to score the film. I have done album covers for his band in the past, and we have a good relationship discussing music in visual terms, also we are both obsessed with 70′s Swedish psych master Bo Hansson, and basically just tried to emulate what he had going on, and infuse some of our current influences.

The storytelling is also incredible. Epic, ambiguous, and open ended – Vaesen combines the feel of an epic folktale with a deeper level of mysticism and hermetic symbolism. I love how the Vaesen begins as a seemingly standard epic quest and quickly confounds your expectations by raising questions about the true motivations of the hero and refusing to provide any sort of easy answers. And all of this in a film with no dialog.

Adrian mentions that he was reading a lot of Lord Dunsany and Jorge Luis Borges as he wrote Vaesen, and it absolutely shows through in the finished product. I personally was strongly reminded of the mystical reinterpretation of the folktale that you often see in Miyazaki’s work.

So check out Vaesen. Adrian and the team have also put together a great blog for the project at vaesen-film.blogspot.com that has lots of behind the scenes and process information.
Adrian Dexter: Director, Story, Backgrounds, Editing, Sound, Compositing, CG Artist
Birk Von Brockdorff: Storyboard, Environment Lead, Layouts, Backgrounds, Rigging, Modeling, CG Artist
Arnold Bagasha: Animatic and Pipeline supervisor, 3D Modeling and Rotoscoping, Backgrounds, CG Artist
Mikkel Vedel Petersen: 2D and 3D Animation, Storyboards
Jody Ghani: Production Designer, Character Design Lead, Technical Art Director, 2D Animation
Drude Mangaard: Art Director, Production Manager, Character Design, 2D Animation

Filed under: 2D, Animation, School/students, ,

Beyond Beyond | Copenhagen Bombay

Some updates from Petter @ Copenhagen Bombay regarding their full cg stereoscopic feature film. I’m looking forward to see more stuff.

All artwork is work in progress..

Beyond Beyond
Beyond Beyond is a story about wanting the impossible. And it is a story about a little boy, not old enough to know the guidebook to life, picking a fight with the most powerful force. Learning about existence little by little.

Synopsis
Johan and his father have lived at sea for as long as Johan can remember. Or at least since he was three when his mother disappeared. Johan likes the ship. It has a greenhouse where they grow carrots, and it has fishing nets. Johan is good at diving and at mechanics, and helps his father re- pairing the ship. One day when Johans father go for provisions and Johan is left alone on the boat, he recieves a distress call on the radio with a clue to where his mother is.

The Universe
Beyond Beyond takes place in two universes: the world of the living and the world of the dead – The Kingdom of the Feather King. The world of the living looks like our world apart from being populated by rabbits instead of humans. They act as humans, live in houses, sail ships and have hu- man feelings. The Kingdom of the Feather King is an infinitely large place with infinite numbers of rabbits. As the story Beyond Beyond goes on The Kingdom of the Feather King changes from being a very sad place to be an amazing place to spend eternity. And this change is what Beyond Beyond is all about.

Directors note on the visual style
I want to work with a high level of detail and tactility in the visuals. I am aiming for a universe with a lot of depth in the images, and a feeling of ‘everything being possible’. It will have fog and dust particles in the air, so it feels like the air has a mass. The characters will look like you can grab them and touch them. The main charac- ter, Johan, who goes to the underworld to get his parents back, is a very small and thin creature, who looks like he could be blown away by a gust of air.

Director Esben Toft Jacobsen
Esben Toft Jacobsen was born in 1977. A former student of visual communication at The Danish Design School, he went on to graduate from The National Film School of Denmark as an Animation Director in 2006. In 2007 Esben was awarded a special mention at the Berlinale for his graduate film, ‘Having a Brother,’ in 2008 he took part in the Talent Campus an in 2011 his Feature Film debut The Great Bear was officially selected for the Generation Kplus section.

Filmography
Beyond Beyond (expected completion 2013) Feature Film The Great Bear (2011) Feature film Kiwi & Strit (2008) Short film as part of Carsten & Gitte’s Movie Madness Having a Brother (2006) Graduation film from the Danish Film School

Producer Petter Lindblad
Petter Lindblad was born in 1975, and graduated from the Royal Institute of Technology in Stockholm in 2000, where he received a Masters in Media Production. In 2005 he graduated as Master in Euro- pean Audiovisual Management from the MEDIA-supported Media Business School in Spain. Petter has worked at Zentropa in Denmark, and from January 2007 for Copenhagen Bombay. Since June 2011 he is running the Swedish branch Copenhagen Bombay Sweden AB.

Selected filmography
The Secret of the Iceflower (2011), Short film, Dir. Jacob Ley
The Great Bear (2011), Feature film, Dir. Esben Toft Jacobsen
The Apple & The Worm (2009), Feature film, Dir. Anders Morgenthaler
Carsten & Gitte’s Movie Madness (2008), Dir. Anders Morgenthaler a.o. (line producer)

Crossmedia
In parallel with producing the film, a digital game will be developed – a high concept, interactive story in 10 episodes using elements from ad- venture puzzle games with a lot of physics. The intention is to expand the world we already know, using the story in the film as the game’s A-plot and adding several B-plots in the game. The game will have the same visual and story properties as the film, and be told with strong moods and subtle humor. The game is aimed for tablets as the primary delivery platform, and is developed with support from MEDIA.

Credits:
Director: Esben Toft Jacobsen
Written by: Esben Toft Jacobsen & Jannik Tai Mosholt
Producer: Petter Lindblad
Co-producer: Sarita Christensen
International sales: Copenhagen Bombay Sales ApS
Production company: Copenhagen Bombay Sweden AB in co-production with Copenhagen Bombay Rights 1 ApS

Financing (development): CB Sweden AB, CB Rights 1 ApS, The Swedish Film Institute, The Danish Film Institute, Film i Väst, Nordisk Film & TV Fond, CB Sales ApS

Technical information
Animated Feature Film
Target Group: 7 – 12 years
Length: app. 80 min
Tech.: Stereoscopic 3D, Animated in Maya
Budget: 2,8 mio Euro
Director: Esben Toft jacobsen
Year: expected completion in 2013

Contact
Malene Iversen, Head of Sales, Phone: +45 25419911 / malene.iversen@copenhagenbombay.com

Petter Lindblad, Producer, Phone: +46 73321600 / petter.lindblad@copenhagenbombay.com

Filed under: 3D, Animation, Feature film, Stereoscopic 3D, ,

The Tunnel | Ivan Radovic

Nice short film from Ivan Radovic called the Tunnel. A great example what you can do with a Canon 5D some great friends and vfx.

Engulfed by dark thoughts, she is forced into a tunnel to confront the creature who is waiting for her in the dark.

Genre: Horror/Monster

Duration: 5min

A short horror/monster film I made with a small and young crew. We had a blast making it and I really hope others can enjoy watching it and maybe find it inspirational.

The film was shot during the winter 2010. Because of all the vfx shots and that the whole team worked for free (during weekends and late nights) the post-production took about 4 months to complete.

Camera: Canon 5D, canon 24-70 2.8.
Software: Final Cut, Photoshop, After Effects, Maya, Pro Tools
Budget: 0$

VFX Breakdown

Filed under: 3D, Post production, shortfilm, ,

This Crowded Thought | Bernie Roux

New stop-motion short from AAO director Bernie Roux.

A experimental stop-frame short film made up of more than 900 photographs, shot on a iphone4.
Directed, animated and photographed by Bernie Roux.
Music ‘Goodbye’ from MPLS by Arron Dean

Filed under: 2D, Animation, shortfilm,

Redrum’s new partnership.

Exciting news from Redrum.  Redrum will partner up with 3D company Magoo in Söderhamn and sound company Redpipe.

Read more at http://www.redrumpost.se/newsletter_2012/NEWSLETTER_2012Q1_SE.pdf

 

What’s been happening
at Redrum? We quash a few rumours and reveal a couple of new surprises.
So you’ve probably been wondering what’s been going on at Redrum during the past few months.
Well, as of the beginning of February following on from a buyout, Redrum have become freestanding, whilst partners
Camp David and Social Club have resigned their positions within the company. The split is amicable and we still have
great respect for the two companies, and look forward to continued work in the future.
Along with the buyout we are pleased to announce two new partnerships, namely with Magoo 3D Studios and
Redpipe Music & Sound. These two partnerships are very exciting and along with our current partnership with MPC
in London, will allow us to cover all aspects of the Post process.
Magoo 3D studios setup shop around 2000 in Söderhamn, in the middle of Sweden. Their location away from the
hustle and bustle of Stockholm, has never been a hinderance to them or their clients and we have already worked
closely together in the past.
Magoo helped us with the pyro elements for Philip’s Carousel, which went on to win the Grand Prix for best film at
Cannes 2009 amongst numerous other awards. “We are very pleased to be able to amalgamate our post and finishing experience with Magoo’s solid and reliable 3D background.” says Richard Lyons at Redrum.
Since their launch in 2006, Redpipe have rapidly evolved into one of the leading sound studios in Sweden. Along with
the hundreds of commercials, film, web and radio spots they have designed, Redpipe have even made an impact on
the ever growing gaming industry. Among other projects, they assisted with the sound design for one of the major
titles of 2011, namely EA/Dice’s Battlefield 3.
Redpipe shall be installing a remote suite at Redrum, which shall allow for clients working on post at Redrum to sit in
a Redpipe session, without the need to keep popping back and forth between Riddargatan and Jarlaplan.
And finally… not forgetting our current partnership with MPC’s grading in London. Put simply, you sit in a suite at
Redrum with a grading monitor and Skype. This links you into a session with one of many super colourists from
MPC’s powerful arsenal and perform a grade. Without even having to go to London. We have even used this service
to be able to relay grading sessions from MPC Los Angeles back here to Stockholm, so that agencies and clients can
“sit in” on the session.

Filed under: 3D, VFX,

Tell VFX Sverige!

About

My name is Måns Björklund and i'm the one behind this blog, VFX Sverige. This blog is a project that I do on my spare time. To get in contact with me, click here. here.

Why?

Why VFX Sverige? I've always been interested in vfx and especially 3D. I felt that there was no place where all the projects produced or projects that have some connection to Sweden was collected. The idea is that you will submit new links to your new projects to me, and I will upload it on the blog. So tip me so I can keep VFX Sverige updated with the latest VFX projects.

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