My favourite animation studio is back with some amazing stuff.. Can’t wait
28 February 2012 • 7:41 0
My favourite animation studio is back with some amazing stuff.. Can’t wait
28 February 2012 • 7:33 0
Some inspiration from BNS – Brand new school for Tiger Beer.
Key Tools: RED digital camera system, Autodesk Maya, Cinema 4D, Adobe After Effects, Nuke, Autodesk Flame
Watch some behind the scenes footage and read more at
27 February 2012 • 21:57 0
If you didn’t know already who took the oscar statuette home yesterday…
Animated Feature Film
Short Film (Animated)
And some goodie links to read more.
27 February 2012 • 8:43 0
Yet another great Bachelor film from the students at The animation workshop in Denmark. Great work!
Bachelor film project 2012 from The Animation Workshop.
As morning dawns on a Norwegian suburb, a detachment of killer-slugs, led by the notorious Sergeant Slug, prepare for a heads-on attack on a small garden – their objective? A juicy, delicious flower on the other end, deep within a flowerbed.
A new conscript and his close friend, a medical officer, both suit and join in the massive charge into the garden. But as the slugs emerge into the exposed field, they stand head to head with a diligent, elderly lady, hell-bent on keeping her garden pristine and safe from pests.
As the two sides clash, it is as the saying goes: All’s fair in hunger and war!
By: Morten Helgeland, Casper Wermuth, Lasse Rasmussen, Carina Løvgreen, Kirsten Bay Nielsen, Polina Bokhan, Peter Egeberg, Magnus Myrälf, Maria B. Kreutzmann
26 February 2012 • 16:46 0
24 February 2012 • 8:10 0
Great animated film from Adrian Dexter (working @ ILP) and his fellow students on his Bachelor film at the THE ANIMATION WORKSHOP in Denmark.
Adrian Dexter and a very talented team of fellow students have just completed Vaesen, their 2012 Bachelor film project for The Animation Workshop.
Vaesen is a great project for two reasons. It’s a visually lush, fantastically animated film with an absolutely perfect soundtrack. When I chatted with Adrian about the thinking that went into the film, he had this to say:
Visually Vaesen is inspired by Harry Clarke, Ivan Bilibin, Arthur Rackham, and Edmund Dulac. The backgrounds are also heavily inspired by 19th century German and Russian landscape painters.
I wanted the film to feel like some forgotten Rankin & Bass cartoon, that a down and out Tarkovsky directed under a moniker, embarrassed by how it turned out.
The score had to be original, but very much an homage to 70′s psych. I enlisted a good friend of mine Nick DiSalvo of the band Elder to score the film. I have done album covers for his band in the past, and we have a good relationship discussing music in visual terms, also we are both obsessed with 70′s Swedish psych master Bo Hansson, and basically just tried to emulate what he had going on, and infuse some of our current influences.
The storytelling is also incredible. Epic, ambiguous, and open ended – Vaesen combines the feel of an epic folktale with a deeper level of mysticism and hermetic symbolism. I love how the Vaesen begins as a seemingly standard epic quest and quickly confounds your expectations by raising questions about the true motivations of the hero and refusing to provide any sort of easy answers. And all of this in a film with no dialog.
Adrian mentions that he was reading a lot of Lord Dunsany and Jorge Luis Borges as he wrote Vaesen, and it absolutely shows through in the finished product. I personally was strongly reminded of the mystical reinterpretation of the folktale that you often see in Miyazaki’s work.
So check out Vaesen. Adrian and the team have also put together a great blog for the project at vaesen-film.blogspot.com that has lots of behind the scenes and process information.
Adrian Dexter: Director, Story, Backgrounds, Editing, Sound, Compositing, CG Artist
Birk Von Brockdorff: Storyboard, Environment Lead, Layouts, Backgrounds, Rigging, Modeling, CG Artist
Arnold Bagasha: Animatic and Pipeline supervisor, 3D Modeling and Rotoscoping, Backgrounds, CG Artist
Mikkel Vedel Petersen: 2D and 3D Animation, Storyboards
Jody Ghani: Production Designer, Character Design Lead, Technical Art Director, 2D Animation
Drude Mangaard: Art Director, Production Manager, Character Design, 2D Animation
23 February 2012 • 8:08 0
Some updates from Petter @ Copenhagen Bombay regarding their full cg stereoscopic feature film. I’m looking forward to see more stuff.
All artwork is work in progress..
Beyond Beyond is a story about wanting the impossible. And it is a story about a little boy, not old enough to know the guidebook to life, picking a fight with the most powerful force. Learning about existence little by little.
Johan and his father have lived at sea for as long as Johan can remember. Or at least since he was three when his mother disappeared. Johan likes the ship. It has a greenhouse where they grow carrots, and it has fishing nets. Johan is good at diving and at mechanics, and helps his father re- pairing the ship. One day when Johans father go for provisions and Johan is left alone on the boat, he recieves a distress call on the radio with a clue to where his mother is.
Beyond Beyond takes place in two universes: the world of the living and the world of the dead – The Kingdom of the Feather King. The world of the living looks like our world apart from being populated by rabbits instead of humans. They act as humans, live in houses, sail ships and have hu- man feelings. The Kingdom of the Feather King is an infinitely large place with infinite numbers of rabbits. As the story Beyond Beyond goes on The Kingdom of the Feather King changes from being a very sad place to be an amazing place to spend eternity. And this change is what Beyond Beyond is all about.
Directors note on the visual style
I want to work with a high level of detail and tactility in the visuals. I am aiming for a universe with a lot of depth in the images, and a feeling of ‘everything being possible’. It will have fog and dust particles in the air, so it feels like the air has a mass. The characters will look like you can grab them and touch them. The main charac- ter, Johan, who goes to the underworld to get his parents back, is a very small and thin creature, who looks like he could be blown away by a gust of air.
Director Esben Toft Jacobsen
Esben Toft Jacobsen was born in 1977. A former student of visual communication at The Danish Design School, he went on to graduate from The National Film School of Denmark as an Animation Director in 2006. In 2007 Esben was awarded a special mention at the Berlinale for his graduate film, ‘Having a Brother,’ in 2008 he took part in the Talent Campus an in 2011 his Feature Film debut The Great Bear was officially selected for the Generation Kplus section.
Beyond Beyond (expected completion 2013) Feature Film The Great Bear (2011) Feature film Kiwi & Strit (2008) Short film as part of Carsten & Gitte’s Movie Madness Having a Brother (2006) Graduation film from the Danish Film School
Producer Petter Lindblad
Petter Lindblad was born in 1975, and graduated from the Royal Institute of Technology in Stockholm in 2000, where he received a Masters in Media Production. In 2005 he graduated as Master in Euro- pean Audiovisual Management from the MEDIA-supported Media Business School in Spain. Petter has worked at Zentropa in Denmark, and from January 2007 for Copenhagen Bombay. Since June 2011 he is running the Swedish branch Copenhagen Bombay Sweden AB.
The Secret of the Iceflower (2011), Short film, Dir. Jacob Ley
The Great Bear (2011), Feature film, Dir. Esben Toft Jacobsen
The Apple & The Worm (2009), Feature film, Dir. Anders Morgenthaler
Carsten & Gitte’s Movie Madness (2008), Dir. Anders Morgenthaler a.o. (line producer)
In parallel with producing the film, a digital game will be developed – a high concept, interactive story in 10 episodes using elements from ad- venture puzzle games with a lot of physics. The intention is to expand the world we already know, using the story in the film as the game’s A-plot and adding several B-plots in the game. The game will have the same visual and story properties as the film, and be told with strong moods and subtle humor. The game is aimed for tablets as the primary delivery platform, and is developed with support from MEDIA.
Director: Esben Toft Jacobsen
Written by: Esben Toft Jacobsen & Jannik Tai Mosholt
Producer: Petter Lindblad
Co-producer: Sarita Christensen
International sales: Copenhagen Bombay Sales ApS
Production company: Copenhagen Bombay Sweden AB in co-production with Copenhagen Bombay Rights 1 ApS
Financing (development): CB Sweden AB, CB Rights 1 ApS, The Swedish Film Institute, The Danish Film Institute, Film i Väst, Nordisk Film & TV Fond, CB Sales ApS
Animated Feature Film
Target Group: 7 – 12 years
Length: app. 80 min
Tech.: Stereoscopic 3D, Animated in Maya
Budget: 2,8 mio Euro
Director: Esben Toft jacobsen
Year: expected completion in 2013
Petter Lindblad, Producer, Phone: +46 73321600 / firstname.lastname@example.org
22 February 2012 • 8:48 0
Nice short film from Ivan Radovic called the Tunnel. A great example what you can do with a Canon 5D some great friends and vfx.
Engulfed by dark thoughts, she is forced into a tunnel to confront the creature who is waiting for her in the dark.
A short horror/monster film I made with a small and young crew. We had a blast making it and I really hope others can enjoy watching it and maybe find it inspirational.
The film was shot during the winter 2010. Because of all the vfx shots and that the whole team worked for free (during weekends and late nights) the post-production took about 4 months to complete.
Camera: Canon 5D, canon 24-70 2.8.
Software: Final Cut, Photoshop, After Effects, Maya, Pro Tools
21 February 2012 • 8:03 0
New stop-motion short from AAO director Bernie Roux.
A experimental stop-frame short film made up of more than 900 photographs, shot on a iphone4.
Directed, animated and photographed by Bernie Roux.
Music ‘Goodbye’ from MPLS by Arron Dean
20 February 2012 • 12:50 0
Exciting news from Redrum. Redrum will partner up with 3D company Magoo in Söderhamn and sound company Redpipe.
What’s been happening
at Redrum? We quash a few rumours and reveal a couple of new surprises.
So you’ve probably been wondering what’s been going on at Redrum during the past few months.
Well, as of the beginning of February following on from a buyout, Redrum have become freestanding, whilst partners
Camp David and Social Club have resigned their positions within the company. The split is amicable and we still have
great respect for the two companies, and look forward to continued work in the future.
Along with the buyout we are pleased to announce two new partnerships, namely with Magoo 3D Studios and
Redpipe Music & Sound. These two partnerships are very exciting and along with our current partnership with MPC
in London, will allow us to cover all aspects of the Post process.
Magoo 3D studios setup shop around 2000 in Söderhamn, in the middle of Sweden. Their location away from the
hustle and bustle of Stockholm, has never been a hinderance to them or their clients and we have already worked
closely together in the past.
Magoo helped us with the pyro elements for Philip’s Carousel, which went on to win the Grand Prix for best ﬁlm at
Cannes 2009 amongst numerous other awards. “We are very pleased to be able to amalgamate our post and ﬁnishing experience with Magoo’s solid and reliable 3D background.” says Richard Lyons at Redrum.
Since their launch in 2006, Redpipe have rapidly evolved into one of the leading sound studios in Sweden. Along with
the hundreds of commercials, ﬁlm, web and radio spots they have designed, Redpipe have even made an impact on
the ever growing gaming industry. Among other projects, they assisted with the sound design for one of the major
titles of 2011, namely EA/Dice’s Battleﬁeld 3.
Redpipe shall be installing a remote suite at Redrum, which shall allow for clients working on post at Redrum to sit in
a Redpipe session, without the need to keep popping back and forth between Riddargatan and Jarlaplan.
And ﬁnally… not forgetting our current partnership with MPC’s grading in London. Put simply, you sit in a suite at
Redrum with a grading monitor and Skype. This links you into a session with one of many super colourists from
MPC’s powerful arsenal and perform a grade. Without even having to go to London. We have even used this service
to be able to relay grading sessions from MPC Los Angeles back here to Stockholm, so that agencies and clients can
“sit in” on the session.