Jul 07

Official PlayStation Greatness Awaits Trailer – The Mill

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Check out the “Official PlayStation Greatness Awaits Trailer” by the Mill NY. Swedish Per Bergsten was one of the 3D artists amongst many other great artists.

[youtube=http://www.youtube.com/watch?v=QOdW1OuZ1U0]

  • Post-Production / VFX Company: Mill NY
  • Mill Office: New York
  • Executive Producer: Jo Arghiris
  • VFX Producer: Charlotte Arnold, Assistant Producers: Juan Handal, Emily Branham
  • Shoot Supervisor: Iwan Zwarts, Rob Petrie
  • 2D Lead Artists: Iwan Zwarts
  • 3D Lead Artists: Rob Petrie, Joji Tsuruga
  • 2D Artists: Kyle Cody, Dan DiFelice, Jade Kim, John Mangia, Danny Morris, Dan Giraldo, Ilia Mokhtareizadeh, Greg Spencer
  • 3D Artists: Olivier Mitonneau, Jeff Lopez, Alex Allain, Tyler Hurd, Olivier Varteressian, Per Bergsten, Ivan Luque Cueller, Billy Dangyoon Jang, Boris Ustaev, Hassan Tuimir, Ruben Vanderbroek, Tim Kim, Wyatt Savarese, Ed Hicks, Nick Couret, Ian Baxter, Phil Mayer, Cedrick Grousse
  • Matte Painting: Can Y. Sanalan
  • Colourist: Fergus McCall

 

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Apr 07

År Noll | Fria Ligan

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Great free-time project from Nuke Compositor Calle Granström. It’s a teaser for Fria Ligans upcoming roleplaying game Mutant: År Noll.
frialigan.se

[vimeo=http://vimeo.com/61980545]

[vimeo=http://vimeo.com/62568864]
Created by Calle Granström – http://cargocollective.com/callegranstrom
Modelling Kristian Mårtensson
Music Christian Gabel

I just love these kind of projects, keep up the good work Calle and the rest of you – send me stuff!

/M

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Jan 11

God of War: Ascension “Evil Ways” Breakdown | Visual art

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Great breakdown of God of War: Ascension “Evil Ways” Official Multiplayer Trailer from Visual art.

http://visualart.se/creativestudios/work/breakdown-of-god-of-war-ascension-evil-ways-official-multiplayer-trailer/

CREDITS:

Client: Playstation
Director: Marcus Lundin
Exec. Producer: Dan Svensson
3D lead: Henrik Eklundh
2D lead: Peter Blomstrand/Calle Granström
3D Team: Jonas Skoog, Jonas Ekman, Pontus Ekstrand, 
Viktoria Anselm, Kristian Mårtensson, Lars Wahlman
2D: Erik Lindgren
Sound: RedPipe
Telecine: Mike Cosola, Cinepost
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Dec 13

New game related stuff from Visual art

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2 brand new game related from Visual art.

Visual Art´s 3rd production for Sony´s Book of spells is a TVC, this time the creative idea comes from 180 Amsterdam. Director Marcus Lundin has yet again captured the AR experience in a fun and exciting way.

[vimeo=http://vimeo.com/54783852]

Client: Sony Computer Entertainment Europe

Agency: 180 Amsterdam
Art Director: Ed Ryder
Copywriter: Bryan Stewart
Creative Director: Galen Graham
Producer: Susan Cook
Account Manager: Francisca Maier

Director: Marcus Lundin
Exec Producer: Dan Svensson
VFX Supervisor: Peter Blomstrand/Pontus Ekstrand
Telecine: Cinepost
Sound: RedPipe
Service production: Partnership pictures

God of War: Ascension “Evil Ways” Official Multiplayer Trailer

[vimeo=http://vimeo.com/55526781]

Watch the epic new God of War: Ascension “Evil Ways” Trailer and follow a standoff so epic it can only be God of War as four warriors compete to rise from warrior to champion of the Gods! Join the God of War: Ascension Multiplayer Beta on January 8th 2013 only on PlayStation®Plus.

Begin A Warrior, Rise A Champion.
03.13.13

CREDITS:
Client: Playstation
Director: Marcus Lundin
Exec. Producer: Dan Svensson
3D lead: Henrik Eklundh
2D lead: Peter Blomstrand/Calle Granström
3D Team: Jonas Skoog, Jonas Ekman, Pontus Ekstrand, Viktoria Anselm, Kristian Mårtensson
2D: Erik Lindgren
Sound: RedPipe
Telecine: Mike Cosola, Cinepost

 

 

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Jul 22

Press release from Talawa Games and Teotl Studios.

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Press release from Talawa Games and Teotl Studios.

Talawa Games and Teotl Studios bring intricate puzzles and a unique, atmospheric world with Unmechanical.

 

Indie developers Talawa Games and Teotl Studios are thrilled to announce the puzzle adventure game Unmechanical, to be released August 8th 2012 for PC – and a few weeks later – for iOS.

Unmechanical is an award-winning 2.5D side-scroller which combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. The game had humble beginnings as a student project and since then both game and team has grown. “Unmechanical has been about taking on something for real and working our fingers to the bone to get it done. It’s our hopes and ambitions combined into this very personal, unique, and awesome adventure that’s crafted with lots of love.”Said Marko Permanto, project lead for the Unmechanical team.
Unmechanical begins with a twist of fate as you’re spirited away by a network of coiled pipes into a mysterious underworld. You find yourself in a strange environment that pulsates from mechanic and organic machinery alike, and your journey to freedom begins. Flying freely through the odd and fantastic surroundings, a powerful tractor beam lets you pick up objects and interact with the world.
Your quest for freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed. On your adventure you might also begin to understand what it all means–The underworld may be more than it seems, the fateful descent more than just chance, and you might not be entirely alone after all…
For more information about the game, visit Unmechanical at http://unmechanical.net/
Watch The Trailer:
[youtube=http://www.youtube.com/watch?v=AtoG_t0pEFE]
About Talawa Games
Unmechanical started in early 2011 as a student project at Futuregames, a game development education in Stockholm, Sweden. The Unmechanical team has doubled in size since the beginning, but has always been about a tightly knit team that collaborates rather than delegates. Most work has been done on the students’ free time, both during school and the following internships when the team was spread out across Europe. About half the Unmechanical team joined additional enthusiasts from the school and started Talawa Games to work on new projects. The new studio is hardworking, multi-talented, and passionate, which they hope will shine through with their games. Talawa is from Jamaican patois and means strong or sturdy, often used in the sense of “small but strong”. Visit the Unmechanical team and Talawa Games at http://talawagames.com/
About Teotl Studios
Based in central Sweden, Teotl Studios is an independent studio focused on creating high quality and immersive single player experiences. The studio released the award-winning game The Ball in October 2010 and has since been involved in a number of other projects.The mixed staff of seasoned veterans and talented enthusiasts are experts at Unreal Technology, assisting other game projects, trains developers in Unreal Technology and ports Unreal Engine games to iOS, among other assignments. With Unmechanical, the studio has been able to apply their expertise and experience to bring yet another indie title to release. Visit Teotl at www.teotlstudios.com/
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Jun 14

Game trailers | Visual art

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Check these nice game trailers from Visual art for EA/Dice

[vimeo=http://vimeo.com/43810625]

A month before E3, the huge gaming expo in Los Angeles, EA contacted us regarding making a video for their press release of Battlefield 3 Premium. As usual we worked tight with the marketing department at EA and DICE. This time Alexander Pettersson got the chance to design and direct and he did it really we´ll. With a mix of motion graphics and a frozen battlefield, we could show all the new maps and perks you get with Premium.

Credits:
Client: EA/DICE
Director: Alexander Pettersson
3D lead: Henrik Eklund
3D team: Pontus Ekstrand, Jonas Skoog, Jonas Ekman, Viktoria Anselm, Lars Wahlman
Comp: Peter Blomstrand, Calle Granström, Erik Lindgren
Sound design: RedPipe
Music: Jukka & Johan

[vimeo=http://vimeo.com/43814381]

Wonderbook™ Book of Spells is an enchanted book that brings spells to life around you, and includes new writing from J.K. Rowling, such as spell descriptions and stories from the wizarding world.

Credits
Client: Sony Computer Entertainment Europe
Director: Marcus Lundin
D.o.P: Niklas Johansson
Exec. Producer: Dan Svensson
Producer: Anneli Evert
3D lead: Pontus Ekstrand
3D team: Henrik Eklundh, Jonas Skoog, Jonas Ekman
2D team: Calle Granström, Peter Blomstrand, Erik Lindgren, Frost VFX

 

[vimeo=http://vimeo.com/43814382]

Wonderbook™ will bring to life a thousand stories in one physical book with a brand new series of adventures and experiences to explore. A powerful storytelling vehicle and tool for the imagination, Wonderbook will bring exclusive content in immersive new ways by putting you at the heart of the action, using augmented reality technology to transform the world around you. Bringing mystery and discovery to your living room, Wonderbook titles will draw you into new worlds, and give you the chance to live in the stories you love.

Credits
Client: Sony Computer Entertainment Europe
Director: Marcus Lundin
D.o.P: John Strandh
Exec. Producer: Dan Svensson
3D lead: Pontus Ekstrand
3D team: Henrik Eklundh, Jonas Skoog, Jonas Ekman, Viktoria Anselm, Lars Wahlman
2D team: Gustaf Holmsten, Calle Granström, Peter Blomstrand, Erik Lindgren

 

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Jun 06

Halo 4 “The commissioning” E3 | Method studios

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Just watch..

The LA and Sydney offices of Method Studios and MJZ director Nicolai Fuglsig ramp up massive, feature-level VFX to introduce the storyline behind the new X-Box game set for release fall, 2012. Premiered at E3 this week, the spot was shot on location in Bucharest and completed just four weeks later.

Method VFX super, Benjamin Walsh: “Because the game itself was still in final development, we were allowed a certain amount of creative freedom to develop the environments and models in partnership with 343. It was fantastic to collaborate with the game’s producers to nail down the fine detail needed for the ad and ultimately play a part in how the finished game will look”.

Agency: TwoFifteen

[youtube=http://youtu.be/hafAQFvdYoA]

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