Jul 22

Press release from Talawa Games and Teotl Studios.

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Press release from Talawa Games and Teotl Studios.

Talawa Games and Teotl Studios bring intricate puzzles and a unique, atmospheric world with Unmechanical.


Indie developers Talawa Games and Teotl Studios are thrilled to announce the puzzle adventure game Unmechanical, to be released August 8th 2012 for PC – and a few weeks later – for iOS.

Unmechanical is an award-winning 2.5D side-scroller which combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. The game had humble beginnings as a student project and since then both game and team has grown. “Unmechanical has been about taking on something for real and working our fingers to the bone to get it done. It’s our hopes and ambitions combined into this very personal, unique, and awesome adventure that’s crafted with lots of love.”Said Marko Permanto, project lead for the Unmechanical team.
Unmechanical begins with a twist of fate as you’re spirited away by a network of coiled pipes into a mysterious underworld. You find yourself in a strange environment that pulsates from mechanic and organic machinery alike, and your journey to freedom begins. Flying freely through the odd and fantastic surroundings, a powerful tractor beam lets you pick up objects and interact with the world.
Your quest for freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed. On your adventure you might also begin to understand what it all means–The underworld may be more than it seems, the fateful descent more than just chance, and you might not be entirely alone after all…
For more information about the game, visit Unmechanical at http://unmechanical.net/
Watch The Trailer:
About Talawa Games
Unmechanical started in early 2011 as a student project at Futuregames, a game development education in Stockholm, Sweden. The Unmechanical team has doubled in size since the beginning, but has always been about a tightly knit team that collaborates rather than delegates. Most work has been done on the students’ free time, both during school and the following internships when the team was spread out across Europe. About half the Unmechanical team joined additional enthusiasts from the school and started Talawa Games to work on new projects. The new studio is hardworking, multi-talented, and passionate, which they hope will shine through with their games. Talawa is from Jamaican patois and means strong or sturdy, often used in the sense of “small but strong”. Visit the Unmechanical team and Talawa Games at http://talawagames.com/
About Teotl Studios
Based in central Sweden, Teotl Studios is an independent studio focused on creating high quality and immersive single player experiences. The studio released the award-winning game The Ball in October 2010 and has since been involved in a number of other projects.The mixed staff of seasoned veterans and talented enthusiasts are experts at Unreal Technology, assisting other game projects, trains developers in Unreal Technology and ports Unreal Engine games to iOS, among other assignments. With Unmechanical, the studio has been able to apply their expertise and experience to bring yet another indie title to release. Visit Teotl at www.teotlstudios.com/
Jun 14

Game trailers | Visual art

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Check these nice game trailers from Visual art for EA/Dice


A month before E3, the huge gaming expo in Los Angeles, EA contacted us regarding making a video for their press release of Battlefield 3 Premium. As usual we worked tight with the marketing department at EA and DICE. This time Alexander Pettersson got the chance to design and direct and he did it really we´ll. With a mix of motion graphics and a frozen battlefield, we could show all the new maps and perks you get with Premium.

Client: EA/DICE
Director: Alexander Pettersson
3D lead: Henrik Eklund
3D team: Pontus Ekstrand, Jonas Skoog, Jonas Ekman, Viktoria Anselm, Lars Wahlman
Comp: Peter Blomstrand, Calle Granström, Erik Lindgren
Sound design: RedPipe
Music: Jukka & Johan


Wonderbook™ Book of Spells is an enchanted book that brings spells to life around you, and includes new writing from J.K. Rowling, such as spell descriptions and stories from the wizarding world.

Client: Sony Computer Entertainment Europe
Director: Marcus Lundin
D.o.P: Niklas Johansson
Exec. Producer: Dan Svensson
Producer: Anneli Evert
3D lead: Pontus Ekstrand
3D team: Henrik Eklundh, Jonas Skoog, Jonas Ekman
2D team: Calle Granström, Peter Blomstrand, Erik Lindgren, Frost VFX



Wonderbook™ will bring to life a thousand stories in one physical book with a brand new series of adventures and experiences to explore. A powerful storytelling vehicle and tool for the imagination, Wonderbook will bring exclusive content in immersive new ways by putting you at the heart of the action, using augmented reality technology to transform the world around you. Bringing mystery and discovery to your living room, Wonderbook titles will draw you into new worlds, and give you the chance to live in the stories you love.

Client: Sony Computer Entertainment Europe
Director: Marcus Lundin
D.o.P: John Strandh
Exec. Producer: Dan Svensson
3D lead: Pontus Ekstrand
3D team: Henrik Eklundh, Jonas Skoog, Jonas Ekman, Viktoria Anselm, Lars Wahlman
2D team: Gustaf Holmsten, Calle Granström, Peter Blomstrand, Erik Lindgren


Jun 06

Halo 4 “The commissioning” E3 | Method studios

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Just watch..

The LA and Sydney offices of Method Studios and MJZ director Nicolai Fuglsig ramp up massive, feature-level VFX to introduce the storyline behind the new X-Box game set for release fall, 2012. Premiered at E3 this week, the spot was shot on location in Bucharest and completed just four weeks later.

Method VFX super, Benjamin Walsh: “Because the game itself was still in final development, we were allowed a certain amount of creative freedom to develop the environments and models in partnership with 343. It was fantastic to collaborate with the game’s producers to nail down the fine detail needed for the ad and ultimately play a part in how the finished game will look”.

Agency: TwoFifteen