VFX artist | DICE

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DICE is looking for an experienced real-time VFX artist with at least one shipped title. It is important to us that our VFX-artist has a deep understanding of how to create high quality visual effects for real-time game engine. We also see that you have experience with major 3D package particles/dynamics and particle expressions (e.g. MAYA, XSI, 3D studio, Houdini). It is a plus if you have knowledge of high-end VFX for film, but you must have experience of – and understand the limitations of real-time engine.

You will have responsibility of developing animation, movement and atmospheric effects to enhance the gamer’s experience throughout the game. This is a crucial role for the studio and we want to find that VFX-artist who can push us to the next level. You will be following the Art Director and Creative Directors vision for the game and work closely together with the studios art team. And together we will create epic games inside the Battlefield-, Mirrors Edge- and StarWars franchise.

What skills does DICE look for?

In the DICE recruitment process, we place great emphasis on your personal characteristics. We value creative and technical problem solving skills. The ability to quickly learn and comprehend in-house VFX tools is necessary for the position. DICE is looking for that person who can help us develop tools and pipelines and have a proven track record of doing just so.

General Information

As part of the application process we might ask you to perform a practical work test. The position is permanent and applications will be selected continuously. Apply online with a combined CV andIntroduction letter in English, also include a portfolio with breakdown details. For more information, please call Peter Kjellbergt +46 8 658 78 00

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Dec 08

Smash Hit Teaser

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A teaser for the upcoming mobile game, Smash Hit by Mediocre Games

Credits:
Director, grade comp: Martin Ottosson
3d & comp: Mikael Pettersén

Music & sound: Douglas Holmquist
Producer: Andreas Larsson

Production Company: Varelsen

Nov 16

Battlefield 4: Keyart Animation | Visual art

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More stuff from VA and Bf4 . This time Key art animation.

Yet again we got the honor to produce the keyart animation for Battlefield 4, which is used as a quick intro to the game and as a transition to the endcard to most of the trailers and commercials. This year we came up with a fast paced journey through moments that portrait the Battlefield 4 experience, such as destruction, vehicles, levolution and of course lot of action! We also produced moving backgrounds to the menus.

CREDITS
Client: DICE
Director: Marcus Lundin
Art director: Gustaf Holmsten
Exec. Producer: Jörgen Lilja
Producer: Tom Olsson
Production Manager: Hampus Gunnarsson
VFX Supervisor: Henrik Eklundh
3D team: Jonas Ekman, Jonas Skoog, Simon Rainersson, Marcus Ottosson, Jonas Thörnqvist, Kristian Mårtensson, Robin Salonen
2D team: Peter Blomstrand, Calle Granström, Victor Sanchez, Teo Mathlein, Love Gunnarsson

 

Oct 17

Jobs available @ Netentertainment

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Wanna work with online games? Net entertainment in Stockholm is looking for a 2D  artist and one Art director to join their team. Read more about netent at http://www.netent.com/

 

Read more about the jobs here:

http://delta.hr-manager.net/ApplicationInit.aspx?cid=362&ProjectId=154312&departmentId=16107&MediaId=5

http://delta.hr-manager.net/ApplicationInit.aspx?cid=362&ProjectId=151002&departmentId=16107&MediaId=5