The future is coming. Lucasfilm combing game engines and movies. Nothing we haven’t heard before but it looks nice.
More multiplayer game trailer epicness from Dice, Stockholm for Battlefield 4. Check it out.
New entertaining and fun from Visual art
A live action trailer for the game Magicka the Wizard Wars. Shot at Stiller studios using motion control. Two wizards battling it out in a fun and eipc way.
Production Company: Visual Art
Director: Fredrik Löfberg
Client: Paradox Interactive
Exec.producer: Tom Olsson
3D: Henrik Eklundh, Pontus Ekstrand, Jonas Skoog and Jonas Ekman
VFX: Peter Blomstrand, Calle Granström, Victor Sanchez, Teo Mathlein
Concept Artist: Love Gunnarson
Sound & Music: Red Pipe
Studio: Stiller Studios
Behind the scenes: Åke Löfberg
Prod.assistent: Jonathan Forefält
Check out vimeo channel from the graphics team @ net ent -gaming studio.
Thanks Samuel for the tip..
Read about Swedish independent gaming studio SkyGoblin from Gothenburg. http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/journey_down
The creators of The Journey Down are from SkyGoblin, a small independent game studio located in Sweden. When they opened the studio seven-eight years ago, there were about ten people involved. This was a crowd with a big passion for building games together, so everyone in the team was putting in some cash, and they managed to rent a worn-down office in the outskirts of Gothenburg. “That period was interesting, we were the poorest kings on planet Earth,” says Henrik Englund. “As time went by, people started to find other less chaotic things to do with their lives and started dropping off.” So, SkyGoblin is now a constellation of the three remaining friends, Theodor Wearn, Mathias Johansson and Henrik Englund. They are now developing chapter two of this classic point-and-click game The Journey Down. The first chapter can be downloaded from the iOS App Store or on Steam. They are still running their now six year old MMO game called ‘Nord’.
From the beginning, The Journey Down was only a pile of environments that Theodor Waern painted on his spare time. The drawings described an imaginary world. After five years of hard work, the drawings become connected as an adventure story with characters. A lot of the inspiration comes from African art, Talespin and old Disney movies. The game design is similar to the retro point ‘n’ click games from the 90’s, such as Grim Fandango, Full Throttle and Monkey Island, though the interface is simplified. The first version of the game was free to download, low-res (320×240), built in the Adventure Game Studio (AGS), by Theodor Wearn and released in 2006. The game was later picked up and rebuilt by SkyGoblin as a commercial project for PC, Mac, Linux and recently for iOS.
Great breakdown of God of War: Ascension “Evil Ways” Official Multiplayer Trailer from Visual art.
Client: Playstation Director: Marcus Lundin Exec. Producer: Dan Svensson 3D lead: Henrik Eklundh 2D lead: Peter Blomstrand/Calle Granström 3D Team: Jonas Skoog, Jonas Ekman, Pontus Ekstrand, Viktoria Anselm, Kristian Mårtensson, Lars Wahlman 2D: Erik Lindgren Sound: RedPipe Telecine: Mike Cosola, Cinepost
2 brand new game related from Visual art.
Visual Art´s 3rd production for Sony´s Book of spells is a TVC, this time the creative idea comes from 180 Amsterdam. Director Marcus Lundin has yet again captured the AR experience in a fun and exciting way.
Client: Sony Computer Entertainment Europe
Agency: 180 Amsterdam
Art Director: Ed Ryder
Copywriter: Bryan Stewart
Creative Director: Galen Graham
Producer: Susan Cook
Account Manager: Francisca Maier
Director: Marcus Lundin
Exec Producer: Dan Svensson
VFX Supervisor: Peter Blomstrand/Pontus Ekstrand
Service production: Partnership pictures
God of War: Ascension “Evil Ways” Official Multiplayer Trailer
Watch the epic new God of War: Ascension “Evil Ways” Trailer and follow a standoff so epic it can only be God of War as four warriors compete to rise from warrior to champion of the Gods! Join the God of War: Ascension Multiplayer Beta on January 8th 2013 only on PlayStation®Plus.
Begin A Warrior, Rise A Champion.
Director: Marcus Lundin
Exec. Producer: Dan Svensson
3D lead: Henrik Eklundh
2D lead: Peter Blomstrand/Calle Granström
3D Team: Jonas Skoog, Jonas Ekman, Pontus Ekstrand, Viktoria Anselm, Kristian Mårtensson
2D: Erik Lindgren
Telecine: Mike Cosola, Cinepost
Some awesome inspiration…
Press release from Talawa Games and Teotl Studios.
Talawa Games and Teotl Studios bring intricate puzzles and a unique, atmospheric world with Unmechanical.
Indie developers Talawa Games and Teotl Studios are thrilled to announce the puzzle adventure game Unmechanical, to be released August 8th 2012 for PC – and a few weeks later – for iOS.Unmechanical is an award-winning 2.5D side-scroller which combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. The game had humble beginnings as a student project and since then both game and team has grown. “Unmechanical has been about taking on something for real and working our fingers to the bone to get it done. It’s our hopes and ambitions combined into this very personal, unique, and awesome adventure that’s crafted with lots of love.”Said Marko Permanto, project lead for the Unmechanical team.Unmechanical begins with a twist of fate as you’re spirited away by a network of coiled pipes into a mysterious underworld. You find yourself in a strange environment that pulsates from mechanic and organic machinery alike, and your journey to freedom begins. Flying freely through the odd and fantastic surroundings, a powerful tractor beam lets you pick up objects and interact with the world.Your quest for freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed. On your adventure you might also begin to understand what it all means–The underworld may be more than it seems, the fateful descent more than just chance, and you might not be entirely alone after all…For more information about the game, visit Unmechanical at http://unmechanical.net/Watch The Trailer:[youtube=http://www.youtube.com/watch?v=AtoG_t0pEFE]About Talawa GamesUnmechanical started in early 2011 as a student project at Futuregames, a game development education in Stockholm, Sweden. The Unmechanical team has doubled in size since the beginning, but has always been about a tightly knit team that collaborates rather than delegates. Most work has been done on the students’ free time, both during school and the following internships when the team was spread out across Europe. About half the Unmechanical team joined additional enthusiasts from the school and started Talawa Games to work on new projects. The new studio is hardworking, multi-talented, and passionate, which they hope will shine through with their games. Talawa is from Jamaican patois and means strong or sturdy, often used in the sense of “small but strong”. Visit the Unmechanical team and Talawa Games at http://talawagames.com/About Teotl StudiosBased in central Sweden, Teotl Studios is an independent studio focused on creating high quality and immersive single player experiences. The studio released the award-winning game The Ball in October 2010 and has since been involved in a number of other projects.The mixed staff of seasoned veterans and talented enthusiasts are experts at Unreal Technology, assisting other game projects, trains developers in Unreal Technology and ports Unreal Engine games to iOS, among other assignments. With Unmechanical, the studio has been able to apply their expertise and experience to bring yet another indie title to release. Visit Teotl at www.teotlstudios.com/
Check out some of the destruction work ILP did for Battlefield 3 from Swedish game developers DICE. Really interesting work since it’s not any pre-renders or cinematic but work used inside the game engine.
Important Looking pirates VFX
- VFX Supervisor: Yafei wu
- VFX Producer: Måns Björklund
- 3D artists: Jason Martin, Saleh Najib, Björn Malmgren, Bobo Skipper
- Tools: Eric Hermelin