Really cool work from Image Engine for Lost in Space S1
Category Archives: 3D
Overkill’s The Walking Dead: Maya trailer | GBK
GBK cinematics team does it again. Epic trailer for Overkill-Walking dead.
CREDITS
Goodbye Kansas Cinematics team
Director: Andrée Wallin
Art Director: Gustaf Holmsten
Creative Consultant: Fredrik Löfberg
VFX Supervisor: Henrik Eklundh
Animation Director: Jonas Ekman
Executive Producer: Jörgen Lilja
Producer: Thomas OgerLead Character artists: Jonas Skoog
Character Modeling: Mario Baldi, Sandra Isaksson, Adam Sacco, Daniel Bystedt
Lead Facial Modeler: Jonas Törnqvist
Facial Modeler : Anneli Larsson, Jonas Skoog
Character Look Development: Henrik Eklundh, Jonas Skoog, Daniel Bystedt, Sandra IsakssonLead Environment Artist: Erik Hallberg
Assets Modelers: David Birgersson, Frans Åkerman, Jesper Bardhamre, Joel Sundberg, Magnus Andersson, Sandra Isaksson, Philip Sandström, Albin LindetorpLead Environment Look Development : Jesper Bardhamre
Look Development Artists: Johan Gabrielsson, David Birgersson, David Karlstrand, Frans Åkerman, Jesper Bardhamre, Magnus Andersson, Sandra Isaksson, Sean Kalamgi, Mica OlssonLead Lighting : Johan Gabrielsson
Lighting and Rendering: Erika Johansson, Kristian Zarins, Alexis AnderssonLead Rigging: Peter Jemstedt
Lead Character FX : Ludvig Eliasson
Character FX : Gabija Smalinskaite, Ludvig Jonsson
Facial Rigging : Nils LerinLead Animator: Jonas Ekman
Lead Facial Animator: Goran Milic
Animator: Jonas Forsman
Motion Editor: Mattias LindkvistLead FX: Max Öberg
FX Artists : Ludvig JonssonTechnical Director : Simon Rainerson
Lead Matte Painter and Concept Artist: Mikael Widegren
Matte Painter: Mikael ErikssonLead Compositing: Peter Blomstrand
Compositing Artist: Calle Granström, Richard Sällqvist, Sven Ahlstöm
Editor: Peter BlomstrandPipeline: Erik Johansson, Emil Ferdinandsson
Sound design: Redpipe
Sound designer: Joakim KristensenGrading : Martin Steinberg
Goodbye Kansas Studios Capture Division:
Head of Mocap Studio: Anton Söderhall
Motion Capture Specialists: Samuel Tyskling, David Grice, Nils Aulin, Marko Marinkovic
HMC Operator : Sigtor Kildal
Scan Operator : Roger SundbergPerformance actors:
Maya : Kae Alexander
David : Joseph May
Nurse: Thomas Oger
Walker: Nicklas Hansson
Walker: Seth EricsonClient: Starbreeze
Producer: Hampus Gross
Writer: Thomas Conroy
Executive Producer: Saul Gascon
Art director: Joakim Ericson
Korparna | Fablefx
Fable fx ravens in the Swedish feature “Ravens” which is nominated in multiple categories, VFX amongst others in Swedish film price – Guldbaggen.
Congrats
Magoo
Roy winners 2017
Congrats to Swiss and GBK for winning this years Roy-awards.
See (in Swedish)
Bästa visuella effekter
Swiss – ”Alien” för Volkswagen
Juryns motivering: ”Med ett imponerade hantverk och stor kreativitet har man skapat fängslande visuella effekter som driver filmen framåt på ett fulländat sätt i sann Alien-anda. Med en enad juryn står det klart att detta är den värdiga vinnaren.”
Bästa animation
Goodbye Kansas – “Raid: World War II”
Juryns motivering: ”Bästa Animation har alltid varit ett pris som skapar extra mycket diskussion, då den omfattar så många olika tekniker, visuella uttryck och berättarformer. Uttrycket “animation” kommer från latinska “att ge liv” och detta har 2017 års jury valt att använda som ledord i bedömningen av årets bidrag.
Priset för Bästa Animation går därför till en film som förenar teknisk briljans med en filmiskt berättad, suggestiv historia. En film som imponerar med sitt hantverk men samtidigt håller publiken på tå från första till sista bildruta.”
BIOMUTANT | GBK
Client: Experiment 101 / THQ Nordic
Production company: Goodbye Kansas Studios
Goodbye Kansas Cinematic Team
Director: Laurent Clermont
Art Director: Gustaf Holmsten
VFX Supervisor: Pontus Garmvild
Executive Producers: Peter Levin,
Annika Torell Österman, Tom Olsson, Jörgen Lilja
Script & Character development: Stefan Ljungqvist
Production Coordinator: Fredrik Juréen
Storyboard Artist: Gustav Ekelund
Concept & Character Artists: Daniel Bystedt, Christopher Brändström
3D Artists: Sandra Isaksson, Anneli Larsson, Sean Kalamgi
3D Artist Intern: Georgios Sideras
Rigging & Cloth TD: Peter Jemstedt
Animation Lead: Jonas Ekman
Animator: Robert Rosén, Jonathan Skifs
FX Artists: Max Öberg, Simon Rainersson
Lighting Artists: Hannes Drossel, Kristian Zarins, Henrik Eklundh,
Compositing Lead: Peter Blomstrand
Compositor: Mattias Sandelius
Goodbye Kansas Studios Capture Division
Studio manager: Anton Söderhäll
Motion Capture Supervisor: Samuel Tyskling
Motion Capture Lead: David Grice
Motion Capture Specialist: Nils Aulin
Performance Actors: Tim Man, Seth Ericson
Unchained Announcement trailer | GBK
Client: Toadman Interactive
Production Company: Goodbye Kansas Studios.
Director: Fredrik Löfberg
VFX Supervisor: Magnus Eriksson
Executive Producer: Tom Olsson
Producer: Matilda Olsson
Production Coordinator: Jóna Karen Wedholm
Concept Artist: Mikael Eriksson
Matte Painting Artist: Kait Kybar
Character Artists: Magnus Eriksson
Lead Rigging TD: Jimmy Johansson
Character FX: Ludvig Eliasson
3D & Lighting Artists: Andreas Leijon, Erika Johansson
Compositors: Alexander Eriksson, Sven Ahlström
Goodbye Kansas Studios Capture Division
Executive Producer: Anton Söderhäll
Motion Capture Supervisor: Samuel Tyskling
Motion Capture Lead: David Grice
Stage Manager: Marko Marinkovic
Motion Editor: Mattias Lindkvist
Motion Capture Specialist: Nils Aulin
Motion Capture Specialist: Oskar Olsson
Production Assistant: Adam Vadi Dris
Performance Actor: Anton Söderhäll
Zlatan Legends teaser trailer | GBK
CREDITS
Client: ISBIT Games
Director: Laurent Clermont
Executive Producer: Jörgen Lilja
Producer: Johan Sundbaum
Supervisor: Henrik Eklundh
Modeling lead: Daniel Bystedt
Modeling: Alexis Andersson, Erik Hallberg,
Mo-Cap, Studio Director: Anton Söderhäll
Animation: Jonas Ekman, Jonathan Skifs
Rigging: Peter Jemstedt
L/R: Simon Rainerson, Henrik Eklundh
FX: Max Öberg
Mattepainting: Teo Mathlein, Calle Granström
Compositing: Peter Blomstrand, Calle Granström
Johan Thorngren – CG garage podcast
A closer look at the generalist group inside ILM
Sweden’s long, harsh winters compelled Johan Thorngren to pursue creative endeavours, and after a stint in advertising he accepted an enviable position with ILM in San Francisco.
As a generalist, Johan’s job is to pick up VFX shots which don’t fit into the typical pipeline. His workload has increased from a handful of shots on movies such as Star Wars: Episode III, to thousands for Avengers: Age of Ultron.
In this podcast, Johan talks about changes he’s seen in the visual effects industry over the past decade, creating the almost full-CG Leipzig airport battle forCaptain America: The Winter Soldier, and the wide range of software ILM has at its disposal to create stunning VFX shots. Chris and Johan also discuss the popular press’s opinion on CGI in movies, and invisible effects.
Fable FX
Multiple updates from Fable fx