Disney Platformer | Lost liner

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Disney Platformer

With a great homage to old school Nintendo platform games, childhood Lego animation  as well as modern voxel based games like Mindecraft our tiny hero sets of on a epic adventure to try to overcome his fright of height. And if breathtaking mountains and steep cliffs weren’t enough a evil vegetable throwing carrot turns up to  block our heroes path.

Creating the beautiful happy cartooney design of our hero and villain Jonas Dahlbeck went through a small armey of design sketches before finding the two final designs that were then realised by Pär Andersson and Stefan Berglund.To manage director Ulf Lundgrens vision Lost Liner developed their own in house tools “lost voxels” for creating, animating and rendering all the thousands of little cubes generating the world and our character.

[vimeo=http://vimeo.com/32519878]

Client: Disney
Production Company: Flat Tire
Post Production Company: Lost Liner

Flat Tire
Director: Mikael Gustafsson
Producer: Jacob Mohlin

Music and Sound: Linus Söderlund

Lost Liner
Animation director: Ulf Lundgren
Producer: Niklas Gunnarsson
Coordinator: Erika Reilly
Character design: Jonas Dahlbeck
Level design: Stefan Berglund, Marcus Ottosson
Animatic: Marcus Ottosson, Martin Öhberg
Modelling: Pär Andersson, Stefan Berglund
Rigging: Marcus Ottosson
Animation: Marcus Ottosson
Lighting: Martin Törnestedt, Ulf Lundren
R&D: Björn Lundgren
Comp: Martin Törnestedt, Ulf Lundgren, Jan Zakolski

 

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