DICE is looking for an experienced real-time VFX artist with at least one shipped title. It is important to us that our VFX-artist has a deep understanding of how to create high quality visual effects for real-time game engine. We also see that you have experience with major 3D package particles/dynamics and particle expressions (e.g. MAYA, XSI, 3D studio, Houdini). It is a plus if you have knowledge of high-end VFX for film, but you must have experience of – and understand the limitations of real-time engine.
You will have responsibility of developing animation, movement and atmospheric effects to enhance the gamer’s experience throughout the game. This is a crucial role for the studio and we want to find that VFX-artist who can push us to the next level. You will be following the Art Director and Creative Directors vision for the game and work closely together with the studios art team. And together we will create epic games inside the Battlefield-, Mirrors Edge- and StarWars franchise.
What skills does DICE look for?
In the DICE recruitment process, we place great emphasis on your personal characteristics. We value creative and technical problem solving skills. The ability to quickly learn and comprehend in-house VFX tools is necessary for the position. DICE is looking for that person who can help us develop tools and pipelines and have a proven track record of doing just so.
As part of the application process we might ask you to perform a practical work test. The position is permanent and applications will be selected continuously. Apply online with a combined CV andIntroduction letter in English, also include a portfolio with breakdown details. For more information, please call Peter Kjellbergt +46 8 658 78 00