Jul 06

Magoo is looking for a 3D-generalist!

Magoo is hiring a 3D-generalist

We are looking for a super-talented 3D generalist. The ideal candidate has strong visual design skills with broad knowledge in 3D (modelling, texturing, animation, lighting and rendering) The complete package basically.

Our pipeline is built around 3dsmax and V-Ray, compositing in Nuke and After Effects.

It is a merit if you have experience in these applications.

Professional experience in the business is a plus, so is Maxscript- and Python knowledge.

Employment is permanent as staff.

mail your application



Oct 23

Important looking pirates are looking for freelancers

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ILP are currently looking for the following FREELANCERS to help us on our epic TV series production “CONSTANTINE” >> COMPOSITOR, ANIMATOR, LIGHTING TD, CHARACTER ARTIST/CREATURE MODELER starting ASAP through to the end of November! If this is YOU please apply through http://ilpvfx.com/jobs/ now and pick‪#‎novemberfreelancers‬ from the current openings drop down menu!

Sep 25

Important looking pirates are looking for freelancers

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ILP is crewing up for upcoming projects! They are looking for great animators and lighters to start asap. Contact Magdalena.Berglind@ilpvfx.com now!


Sep 23

Filmic art – Lighter – short term contract.

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Filmic art letar efter en ljussättare/shader.

Projekt: TVC
Startdag: 6:e oktober
Roll: Erfaren ljussättare / shader som jobbar i Studio Max med V-ray
Arbetstid: ca 10 dagar
Ersättning: enligt ök

maila: susanne@filmicart.com

VFX artist | DICE


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DICE is looking for an experienced real-time VFX artist with at least one shipped title. It is important to us that our VFX-artist has a deep understanding of how to create high quality visual effects for real-time game engine. We also see that you have experience with major 3D package particles/dynamics and particle expressions (e.g. MAYA, XSI, 3D studio, Houdini). It is a plus if you have knowledge of high-end VFX for film, but you must have experience of – and understand the limitations of real-time engine.

You will have responsibility of developing animation, movement and atmospheric effects to enhance the gamer’s experience throughout the game. This is a crucial role for the studio and we want to find that VFX-artist who can push us to the next level. You will be following the Art Director and Creative Directors vision for the game and work closely together with the studios art team. And together we will create epic games inside the Battlefield-, Mirrors Edge- and StarWars franchise.

What skills does DICE look for?

In the DICE recruitment process, we place great emphasis on your personal characteristics. We value creative and technical problem solving skills. The ability to quickly learn and comprehend in-house VFX tools is necessary for the position. DICE is looking for that person who can help us develop tools and pipelines and have a proven track record of doing just so.

General Information

As part of the application process we might ask you to perform a practical work test. The position is permanent and applications will be selected continuously. Apply online with a combined CV andIntroduction letter in English, also include a portfolio with breakdown details. For more information, please call Peter Kjellbergt +46 8 658 78 00

.Panorama splash

Jun 01

Full CG s3D film is looking for a team | Copenhagen-Bombay

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Copenhagen Bombay is starting their production on the s3D Full CG feature “Beyond Beyond” and they are recruiting a team of artists for it right now.

Read more in this pdf bb or below…

CB Sverige AB is looking for team members for the animated feature film
BEYOND BEYOND, to be produced mainly in Stockholm

About CB Sverige AB
Copenhagen Bombay was founded in 2006 by producer Sarita Christensen and film director Anders Morgenthaler.
Their ambition was to create a company with openness and enthusiasm for original stories and new talent, an
innovative creative environment and a positive engagement of new ways of doing business.

Since the beginning in 2006 Copenhagen Bombay has positioned itself first and foremost as a production company
and animation studio producing high quality animation for low budgets, and with such success that we in 2011
expanded with the production company and animation studio in Sweden, CB Sverige AB. Since then producer Petter
Lindblad (www.imdb.com/name/nm2503512) is located in Stockholm where he is building up an animation studio for
producing Swedish projects and co-producing internationally.

Copenhagen Bombay put a lot of focus on the teamwork and the closeknit teams working together to create
amazing projects. We don’t send projects abroad, but create teams and projects that can be realized in our studios
in Scandinavia. We want to produced locally to have the experience and best people stay here and continue working
with us.

About the project
BEYOND BEYOND is the second feature film by director Esben Toft Jacobsen (www.imdb.com/name/nm2593468), his
first being THE GREAT BEAR that had its world premiere in competition at Berlinale 2011 and has since participated in
close to 50 festivals worldwide and been sold to over 20 territories.

BEYOND BEYOND is a stereoscopic 3D-animated adventure film for children 6-9 years old, and will be the first ever
stereoscopic (3D) film produced in Sweden.

Read more about the project on Twitchfilm.net, where you also can see some stills from the pilot and some
production design.


See the trailer for Esben’s first animated feature film, THE GREAT BEAR here: http://www.youtube.com/watch?

Our tools
Maya 2011, Yeti, Nuke 6.0, Z-brush 4, V-Ray 2.0

Roles we’re looking for
• 3D-builders (3 total)
The team of three will build every asset in the film, from characters to props and sets. Minimal texturing,
we have a texture artist who will be doing all texturing. Grooming of fur with Yeti will be part of the building
Period: August 2012 – January 2013

Shading/Lighting artist (1,5)
The artist we’re looking for will be lead shading/lighting artist and will get 6 months assistance in addition to
the period in question. Texturing is done by our production designer/matte painter.
Period: Mid-september 2012 – june 2013

•Animators (6 in SE and 3 in DK)

A total team of nine animators will work on this film, with flexible starting periods.
Periods: 4 people start mid-october 2012, 2 in mid-november and 3 in january 2013. All end in june 2013.

Render wrangler (1)
Here we’d like to find a junior generalist looking to get into feature film production, to take care of all
rendering and fixing/flagging issues that occur, and together with the TD and the rest of the team optimize
the rendering from beginning to end.
Period: Mid-november 2012 – mid-september 2013

•Composit (2 total)

The team of two compositors will be comping the rendered layers in stereo, adding matte paintings and
projecting overpaint-elements in 3D-space and adding VFX and simulation passes from our VFX/simulation
Period : Flexible starting period, to be concluded. Estimated start december 2012 – september 2013.

•Responsibilities include

For all departments, we work together and continually optimize our work process to reach the best result and reach
our internal deadlines without working overtime.
Suitable experiences in related projects, depending on the position you apply for. We will not consider
applicants without a proven track record.
Good communication skills – transparency and communication in the team is essential
Ability to make technical and creative decisions with the director, TD and team leaders based on resources
and desired end result, and the ability to explain the decisions to others.
Following Swedish film agreement levels, on a per-role and experience basis.

How to apply
Send an email to beyond@copenhagenbombay.com and put the job role you’re applying for in the subject,
fx “Light/shading”.

We’d like to see a CV, resume or similar, and know some personal things about you. Preferably you have a link to your
website/blog where we can see things like a reel, stills and learn more about your role in the projects and assignments
you have been a part of.

Read more about the company and its projects at www.copenhagenbombay.com. If you have any questions, don’t
hesitate to contact us.