ILP is featured in the Christmas newsletter from chaos group. Read it!
23 December 2012 • 9:45 0
ILP is featured in the Christmas newsletter from chaos group. Read it!
30 November 2012 • 7:18 0
OSCARS: Visual Effects Finalists Named
UPDATE: The Academy just made the list official. Its release is below.
PREVIOUS EXCLUSIVE: Deadline has learned that the Visual Effects branch of the Academy of Motion Picture Arts And Sciences has narrowed the list of Oscar contenders for Achievement In Visual Effects to 10 films. Those 10 finalists are:
The Amazing Spider-Man
The Dark Knight Rises
The Hobbit: An Unexpected Journey
Life Of Pi
Marvel’s The Avengers
Snow White And The Huntsman
Related: OSCARS: 11 Live Action Shorts Advance
Among the films passed over were Men In Black 3, The Impossible, Flight, Looper, Total Recall, The Hunger Games and Abraham Lincoln: Vampire Hunter.
There will be a “bake-off” with presentations from all finalists on January 3rd. The five nominees for Visual Effects will be announced with the rest of Oscar nominations January 10th. In a slight rule change, the VFX branch determined there would be 10 finalists. Previously it was anywhere from seven to 10 finalists from which the five nominees would then be selected.
BEVERLY HILLS, CA – The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 85th Academy Awards®.
The films are listed below in alphabetical order:
“The Amazing Spider-Man”
“The Dark Knight Rises”
“The Hobbit: An Unexpected Journey”
“Life of Pi”
“Marvel’s The Avengers”
“Snow White and the Huntsman”
All members of the Visual Effects Branch will be invited to view 10-minute excerpts from each of the 10 shortlisted films on Thursday, January 3. Following the screenings, the members will vote to nominate five films for final Oscar consideration.
25 November 2012 • 9:19 1
Interview with Arundi Asregadoo – Superviseur VFX – MPC
from Vincent Frei @ art of Vfx.
12 November 2012 • 23:57 0
At last some breakdowns from Swiss on the Swedish feature film Hypnotisören, directed by Lasse Hallström.
As usual Swiss shows some invisible and impeccable VFX.
Director: Lasse Hallström
Cinematography: Mattias Montero
Producers: Börje Hanson, Bertil Ohlsson, Peter Possne
Line producer: Serina Björnbom
Co-Producer: Per-Erik Svensson
Efterbearbetningsansvarig: Peter Bengtsson
Visual Effects Producer: Erik Holmedal
Visual Effects Supervisor: Leo Wilk
Visual Effects Coordinator: Adam Wittsell
Lead Digitial Compositor: Johan Vikström
Lead Digitial Matte Painter: Marko Ljubez
Digital Effects Artist: Simon Ekeberg,David Nielsen
R&D Techonology: Niklas Aldergren, Björn Jankes
Visual Effects Editor and Artist: Jon Wesström
Digital Compositor: Markus Bergqvist, Josef Bergström, Mikael Engzell, Thomas Ekenryd ,Mikael Ewald, Marek Jezo,Marcus Krupa, Filip Orrby,Sandra Scholz
31 October 2012 • 7:24 0
From Disney’s press release. Also announcing the release of star wars 7 -released 2015
Global leader in high-quality family entertainment agrees to acquire world-renowned Lucasfilm Ltd, including legendary STAR WARS franchise.
Acquisition continues Disney’s strategic focus on creating and monetizing the world’s best branded content, innovative technology and global growth to drive long-term shareholder value.
Lucasfilm to join company’s global portfolio of world class brands including Disney, ESPN, Pixar, Marvel and ABC.
STAR WARS: EPISODE 7 feature film targeted for release in 2015.
Burbank, CA and San Francisco, CA, October 30, 2012 – Continuing its strategy of delivering exceptional creative content to audiences around the world, The Walt Disney Company (NYSE: DIS) has agreed to acquire Lucasfilm Ltd. in a stock and cash transaction. Lucasfilm is 100% owned by Lucasfilm Chairman and Founder, George Lucas.
Under the terms of the agreement and based on the closing price of Disney stock on October 26, 2012, the transaction value is $4.05 billion, with Disney paying approximately half of the consideration in cash and issuing approximately 40 million shares at closing. The final consideration will be subject to customary post-closing balance sheet adjustments.
“Lucasfilm reflects the extraordinary passion, vision, and storytelling of its founder, George Lucas,” said Robert A. Iger, Chairman and Chief Executive Officer of The Walt Disney Company. “This transaction combines a world-class portfolio of content including Star Wars, one of the greatest family entertainment franchises of all time, with Disney’s unique and unparalleled creativity across multiple platforms, businesses, and markets to generate sustained growth and drive significant long-term value.”
“For the past 35 years, one of my greatest pleasures has been to see Star Wars passed from one generation to the next,” said George Lucas, Chairman and Chief Executive Officer of Lucasfilm. “It’s now time for me to pass Star Wars on to a new generation of filmmakers. I’ve always believed that Star Wars could live beyond me, and I thought it was important to set up the transition during my lifetime. I’m confident that with Lucasfilm under the leadership of Kathleen Kennedy, and having a new home within the Disney organization, Star Wars will certainly live on and flourish for many generations to come. Disney’s reach and experience give Lucasfilm the opportunity to blaze new trails in film, television, interactive media, theme parks, live entertainment, and consumer products.”
Under the deal, Disney will acquire ownership of Lucasfilm, a leader in entertainment, innovation and technology, including its massively popular and “evergreen” Star Wars franchise and its operating businesses in live action film production, consumer products, animation, visual effects, and audio post production. Disney will also acquire the substantial portfolio of cutting-edge entertainment technologies that have kept audiences enthralled for many years. Lucasfilm, headquartered in San Francisco, operates under the names Lucasfilm Ltd., LucasArts, Industrial Light & Magic, and Skywalker Sound, and the present intent is for Lucasfilm employees to remain in their current locations.
Kathleen Kennedy, current Co-Chairman of Lucasfilm, will become President of Lucasfilm, reporting to Walt Disney Studios Chairman Alan Horn. Additionally she will serve as the brand manager for Star Wars, working directly with Disney’s global lines of business to build, further integrate, and maximize the value of this global franchise. Ms. Kennedy will serve as executive producer on new Star Wars feature films, with George Lucas serving as creative consultant. Star Wars Episode 7 is targeted for release in 2015, with more feature films expected to continue the Star Wars saga and grow the franchise well into the future.
The acquisition combines two highly compatible family entertainment brands, and strengthens the long-standing beneficial relationship between them that already includes successful integration of Star Wars content into Disney theme parks in Anaheim, Orlando, Paris and Tokyo.
Driven by a tremendously talented creative team, Lucasfilm’s legendary Star Wars franchise has flourished for more than 35 years, and offers a virtually limitless universe of characters and stories to drive continued feature film releases and franchise growth over the long term. Star Wars resonates with consumers around the world and creates extensive opportunities for Disney to deliver the content across its diverse portfolio of businesses including movies, television, consumer products, games and theme parks. Star Wars feature films have earned a total of $4.4 billion in global box to date, and continued global demand has made Star Wars one of the world’s top product brands, and Lucasfilm a leading product licensor in the United States in 2011. The franchise provides a sustainable source of high quality, branded content with global appeal and is well suited for new business models including digital platforms, putting the acquisition in strong alignment with Disney’s strategic priorities for continued long-term growth.
The Lucasfilm acquisition follows Disney’s very successful acquisitions of Pixar and Marvel, which demonstrated the company’s unique ability to fully develop and expand the financial potential of high quality creative content with compelling characters and storytelling through the application of innovative technology and multiplatform distribution on a truly global basis to create maximum value. Adding Lucasfilm to Disney’s portfolio of world class brands significantly enhances the company’s ability to serve consumers with a broad variety of the world’s highest-quality content and to create additional long-term value for our shareholders.
The Boards of Directors of Disney and Lucasfilm have approved the transaction, which is subject to clearance under the Hart-Scott-Rodino Antitrust Improvements Act, certain non-United States merger control regulations, and other customary closing conditions. The agreement has been approved by the sole shareholder of Lucasfilm.
Note: Additional information and comments from Robert A. Iger, chairman and CEO, The Walt Disney Company, and Jay Rasulo, senior executive vice president and CFO, The Walt Disney Company, regarding Disney’s acquisition of Lucasfilm, are attached.
Investor Conference Call:
An investor conference call will take place at approximately 4:30 p.m. EDT / 1:30 p.m. PDT today, October 30, 2012. To listen to the Webcast, turn your browser to /investors/events or dial in domestically at (888) 771-4371 or internationally at (847) 585-4405. For both dial-in numbers, the participant pass code is 33674546.
The discussion will be available via replay on the Disney Investor Relations website through November 13, 2012 at 5:00 PM EST/2:00 PM PST.
About The Walt Disney Company
The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with five business segments: media networks, parks and resorts, studio entertainment, interactive media, and consumer products. Disney is a Dow 30 company with revenues of over $40 billion in its Fiscal Year 2011.
About Lucasfilm Ltd.
Founded by George Lucas in 1971, Lucasfilm is a privately held, fully-integrated entertainment company. In addition to its motion-picture and television production operations, the company’s global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production; LucasArts, a leading developer and publisher of interactive entertainment software worldwide; Lucas Licensing, which manages the global merchandising activities for Lucasfilm’s entertainment properties; Lucasfilm Animation; and Lucas Online creates Internet-based content for Lucasfilm’s entertainment properties and businesses. Additionally, Lucasfilm Singapore, produces digital animated content for film and television, as well as visual effects for feature films and multi-platform games. Lucasfilm Ltd. is headquartered in San Francisco, California.
15 October 2012 • 20:37 0
Article from Digital media world about Fido’s work on Norwegian feature film Kon-tiki.
14 October 2012 • 8:53 0
Check this 10 minute demo including the vfx work for the Kon-tiki movie. VFX in order of apperance: Storm studios (0:00-3:04), Fido (3:04-4:11), Important Looking pirates (4:12- 6:50), Gimpville (6:51-9:26)
This demo contains some of the over 500 effect shots in the motion picture KON-TIKI. Courtesy of the 4 Scandinavian VFX companies that contributed: Gimpville, Important Looking Pirates, Storm Studios and Fido. Directed by Joachim Roenning & Espen Sandberg. VFX Supervisor: Arne Kaupang. Music by Johan Söderquist.
12 October 2012 • 20:06 0
Check out this new reel from Important looking pirates packed with good stuff.
11 October 2012 • 23:36 0
Have a look at the excellent work that the great team @ ILP did for the Norwegian feature film Kon-tiki. In this breakdown we will see some real eye candy and maybe one of the best “CG-Sharks” sequence ever made for the big screen. I’m again biost, so have a look and see for yourself.
In the summer 2011 ILP was awarded a massive sequence for the upcoming Norwegian feature film “Kon-Tiki” directed by Joachim Roenning and Espen Sandberg. The film is about the legendary explorer Thor Heyerdal’s epic journey crossing the Pacific on a balsa wood raft in 1947.
Our sequence takes place during a major emotional peak of the movie, as the crew struggles with internal conflicts while facing a critical situation involving white sharks.
ILP delivered 58 shots in total, with plenty of hero shots and some extremely complex fully computer generated scenes.
One of the greatest challenges with this sequence was that it had to look a 100% believable in order to not spoil the emotional moment, which put incredible high demands on everything from models, textures, lighting, animation to compositing and integration of the computer generated elements into the filmed plates.
Another extremely challenging part of our work was all the effects work, such as, blood, bubbles and cutting edge water effects. We made a few 100% CG generated shots that needed to cut seamlessly with the live action footage. We used state of the art software such as Exotic Matter’s Naiad for water simulation and we also used our proprietary render engine, Tempest, for rendering additional particles and volumetric effects such as blood. But most important of all was all the hard work put down from our incredibly talented artists.
We made a digital double of the crew’s pet parrot Lorita. The digital parrot was used for the scene when Lorita flies into the water, and also when the sharks attack her in the water. Using a digital double of the parrot enabled the directors to play out the scene in a very controlled fashion, and it makes for some stunning visual effects. During principal photography we took some time aside with the real parrot, to take plenty of reference photos and films to document the details in shape, feathers and subtle movements of the real parrot. She was then digitally reconstructed using software such as Maya and Mudbox, where we sculpted her, attached feathers and fur, and rigged her for animation.
Our work with our digital sharks begun immediately when the work was awarded. We watched endless hours of documentary films like Planet Earth to study shark behaviour and underwater photography in order to prepare for the task. We made a digital shark using Maya, Mudbox and Z-brush. Once we had made one photorealistic shark we were happy with, we started creating variations with slightly different textures and sizes. We also had to make a custom close up shark with plenty of details for a hero close up shot when the shark gets slain on the raft.
The biggest challenge for us was the high detailed water simulations that had to be created for the movie. Fortunately we had plenty of experience of liquid simulations since we where early adopters of Exotic Matter’s fluids solver Naiad. We have been their clients since the alpha days in 2008 and over the years we have done several high end commercial productions with Naiad. It still required lots of research and testing of various techniques to reach our goal. One of the major scenes is when the sharks are attacking the parrot in the water. This scene was made from scratch in the computer. The final water simulation took about a week to simulate, it consisted of hundreds of millions of particles that we used to create a surface mesh to render in V-Ray. By the end of the project this shot took up approximately 10 terabyte of disk space. It was both an artistic and technical challenge to say the least.
The compositing was done in The Foundry’s Nuke software. In addition to all compositing of CG elements, we had plenty of complex clean up work such as removing a rubber shark that was used on set and reconstructing clean plates in order to put our digital shark in the scenes. The underwater shots required careful study of references and artistry in order to nail subtle changes in color and depth haze and balancing levels in order to make our digital shark integrated with our live action plates. Additional particles and debris were created and composited to bridge the live action with our CG elements.
This was an extremely exciting project for us to work on, and we would like to extend our thanks to the all people involved in this project. Even though the production budget was huge in Nordic measures, it is still a fraction compared to the international blockbuster movies. We still feel that we managed to create some of the better sharks shots seen in film to date.