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VFX Sverige collects the latest VFX/CGI/2D/3D projects in Sweden and some other interesting ones too.

God of War: Ascension “Evil Ways” Breakdown | Visual art

Great breakdown of God of War: Ascension “Evil Ways” Official Multiplayer Trailer from Visual art.

http://visualart.se/creativestudios/work/breakdown-of-god-of-war-ascension-evil-ways-official-multiplayer-trailer/

CREDITS:

Client: Playstation
Director: Marcus Lundin
Exec. Producer: Dan Svensson
3D lead: Henrik Eklundh
2D lead: Peter Blomstrand/Calle Granström
3D Team: Jonas Skoog, Jonas Ekman, Pontus Ekstrand, 
Viktoria Anselm, Kristian Mårtensson, Lars Wahlman
2D: Erik Lindgren
Sound: RedPipe
Telecine: Mike Cosola, Cinepost

Filed under: Breakdown, CG, Game trailer, Games, ,

New game related stuff from Visual art

2 brand new game related from Visual art.

Visual Art´s 3rd production for Sony´s Book of spells is a TVC, this time the creative idea comes from 180 Amsterdam. Director Marcus Lundin has yet again captured the AR experience in a fun and exciting way.

Client: Sony Computer Entertainment Europe

Agency: 180 Amsterdam
Art Director: Ed Ryder
Copywriter: Bryan Stewart
Creative Director: Galen Graham
Producer: Susan Cook
Account Manager: Francisca Maier

Director: Marcus Lundin
Exec Producer: Dan Svensson
VFX Supervisor: Peter Blomstrand/Pontus Ekstrand
Telecine: Cinepost
Sound: RedPipe
Service production: Partnership pictures

God of War: Ascension “Evil Ways” Official Multiplayer Trailer

Watch the epic new God of War: Ascension “Evil Ways” Trailer and follow a standoff so epic it can only be God of War as four warriors compete to rise from warrior to champion of the Gods! Join the God of War: Ascension Multiplayer Beta on January 8th 2013 only on PlayStation®Plus.

Begin A Warrior, Rise A Champion.
03.13.13

CREDITS:
Client: Playstation
Director: Marcus Lundin
Exec. Producer: Dan Svensson
3D lead: Henrik Eklundh
2D lead: Peter Blomstrand/Calle Granström
3D Team: Jonas Skoog, Jonas Ekman, Pontus Ekstrand, Viktoria Anselm, Kristian Mårtensson
2D: Erik Lindgren
Sound: RedPipe
Telecine: Mike Cosola, Cinepost

 

 

Filed under: CG, Game trailer, Games, ,

Halo 4 : Opening Cinematic HD

Some awesome inspiration…

Filed under: CG, Game trailer, Games, VFX, ,

Press release from Talawa Games and Teotl Studios.

Press release from Talawa Games and Teotl Studios.

Talawa Games and Teotl Studios bring intricate puzzles and a unique, atmospheric world with Unmechanical.

 

Indie developers Talawa Games and Teotl Studios are thrilled to announce the puzzle adventure game Unmechanical, to be released August 8th 2012 for PC – and a few weeks later – for iOS.

Unmechanical is an award-winning 2.5D side-scroller which combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. The game had humble beginnings as a student project and since then both game and team has grown. “Unmechanical has been about taking on something for real and working our fingers to the bone to get it done. It’s our hopes and ambitions combined into this very personal, unique, and awesome adventure that’s crafted with lots of love.”Said Marko Permanto, project lead for the Unmechanical team.
Unmechanical begins with a twist of fate as you’re spirited away by a network of coiled pipes into a mysterious underworld. You find yourself in a strange environment that pulsates from mechanic and organic machinery alike, and your journey to freedom begins. Flying freely through the odd and fantastic surroundings, a powerful tractor beam lets you pick up objects and interact with the world.
Your quest for freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed. On your adventure you might also begin to understand what it all means–The underworld may be more than it seems, the fateful descent more than just chance, and you might not be entirely alone after all…
For more information about the game, visit Unmechanical at http://unmechanical.net/
Watch The Trailer:
About Talawa Games
Unmechanical started in early 2011 as a student project at Futuregames, a game development education in Stockholm, Sweden. The Unmechanical team has doubled in size since the beginning, but has always been about a tightly knit team that collaborates rather than delegates. Most work has been done on the students’ free time, both during school and the following internships when the team was spread out across Europe. About half the Unmechanical team joined additional enthusiasts from the school and started Talawa Games to work on new projects. The new studio is hardworking, multi-talented, and passionate, which they hope will shine through with their games. Talawa is from Jamaican patois and means strong or sturdy, often used in the sense of “small but strong”. Visit the Unmechanical team and Talawa Games at http://talawagames.com/
About Teotl Studios
Based in central Sweden, Teotl Studios is an independent studio focused on creating high quality and immersive single player experiences. The studio released the award-winning game The Ball in October 2010 and has since been involved in a number of other projects.The mixed staff of seasoned veterans and talented enthusiasts are experts at Unreal Technology, assisting other game projects, trains developers in Unreal Technology and ports Unreal Engine games to iOS, among other assignments. With Unmechanical, the studio has been able to apply their expertise and experience to bring yet another indie title to release. Visit Teotl at www.teotlstudios.com/

Filed under: Game trailer, Games, ,

Battlefield 3 | Important looking pirates

Check out some of the destruction work ILP did for Battlefield 3 from Swedish game developers DICE. Really interesting work since it’s not any pre-renders or cinematic but work used inside the game engine.

CREDITS

Important Looking pirates VFX 

  • VFX Supervisor: Yafei wu
  • VFX Producer: Måns Björklund
  • 3D artists: Jason Martin, Saleh Najib, Björn Malmgren, Bobo Skipper
  • Tools: Eric Hermelin

Filed under: Behind the scenes, Breakdown, CG, Games,

Lord of Ultima | Visual art

Cool new commercial for online game Lord of ultima made by Visual art where they combine their skills in motion graphics and 3 character design

Credits:
Client: EA/EASY/Playforfree
Director/3D lead: Johan Rimér
Art director: Alexander Pettersson
Character design: Jonas Skoog
Animation: Jonas Ekman, Viktoria Anselm
2D comp and mattepainting: Calle Granström

Filed under: 3D, CG, Commercial, Games, ,

God of War: Ascension | Imaginary Forces

Imaginary Forces – God of War: Ascension

Nice stuff as always from IF. Always a source of inspiration

Filed under: 2D, Games, Inspiration,

Dune racer | Räven

Have a look at this self promotional game from Räven, environments and modells made in Maya.

http://ravenproduktion.se/gameDev.aspx?lang=en

Filed under: 3D, Games,

Autodesk 2012 Games Show Reel

Check out Autodesk Games Show Reel 2012 to see some of the best games material from around the world created by Autodesk Customers.

 

Filed under: Games

Animation Job | Dice/EA

DICE is looking for animator 

DICE is the award-winning developer of the Battlefield franchise and games like Mirror’s Edge. The company is situated in one of the world’s most picturesque cities – Stockholm, Sweden. The studio houses a riot of youth, hunger and passion for creating games. Innovation is part of the DICE DNA, whether it is creating new games or trying out innovative business models. People come to DICE to change our industry and to make unique, addictive and innovative entertainment.

Animator

Animators at DICE plays a crucial role when it comes to tying gameplay, storytelling and character movement together. Our animators are responsible all the way from idea and creating prototypes to directing actors/stuntmen during motion capture sessions and finally animating and implementing the result into the game.

With our content driven animation tool ANT you will have a unique possibility to prototype your ideas and try out new cool features all by yourself, you can also tweak all your animation blendings into perfection, and of course it’s all in real time. Working as an animator here has never been more exciting!

What skills does DICE look for?

- Experience from working with animation in the game industry.
- Excellent understanding of the animation principles
- Excellent skills in working with Maya, MotionBuilder or similar.
- Passionate about video games and animation.
- Experience with setting up/working with animation blending trees and/or state machines.
- Working with motion capture, recording and editing.

Soft Skills

- Strong ability to deliver on time and to set realistic time estimates for own work.
- Motivated & Committed
- Good Team player with a can-do attitude
- Industry knowledge; knowledge of common practices and understanding of industry trend

General Information

As part of the application process we might ask you to perform a practical work test. The position is permanent and applications will be selected continuously. Apply online with a combined CV and introduction letter in English.

Want to apply?

Apply online at https://jobs.ea.com/search/view.do?id=a0z50000001EdUjAAK

Filed under: 3D, Games, Jobs,

Tell VFX Sverige!

About

My name is Måns Björklund and i'm the one behind this blog, VFX Sverige. This blog is a project that I do on my spare time. To get in contact with me, click here. here.

Why?

Why VFX Sverige? I've always been interested in vfx and especially 3D. I felt that there was no place where all the projects produced or projects that have some connection to Sweden was collected. The idea is that you will submit new links to your new projects to me, and I will upload it on the blog. So tip me so I can keep VFX Sverige updated with the latest VFX projects.

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