VFX Sverige

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VFX Sverige collects the latest VFX/CGI/2D/3D projects in Sweden and some other interesting ones too.

Apoteket – BTS | Fido

Great behind the scenes from Fido on their tvc for swedish pharmacy with Aliens.

 A look on how Fido created the aliens for the Apoteket commercial, where a young boy is abducted by curious aliens. Fido designed the aliens and did both practical and digital effects, including set extensions and digital enhancement of the alien masks.

Agency: Esteban
VFX: Fido
VFX Producer: Claes Dietmann
Creative Director: Kaj Steveman
Creature Concept Design: Marcus Forsberg
Character make-up and Mask: Kaj Steveman, Oskar Wallroth
Character Costume: Linnea Hermansson
Mattepaintings: Marcus Forsberg
Compositing: Fredrik Höglin, Pontus Albrecht, Martin Borell, Tomas Näslund, Karl Rydhe
Online/Grading & production of BTS video: Linda Öhlund

Filed under: Behind the scenes, Commercial, Post production,

Ilp – Vivident | Smoke

Ilp’s project for vivident selected as one of the top projects using smoke for mac.

http://www.autodesk.com/flashassets/products/smoke/2013/topreasons/index.html

Filed under: 2D, Post production

Green Scream: The Decay of the Hollywood Special Effects Industry

Interesting article in wired.
http://www.wired.com/underwire/2013/03/oscars-vfx-protest/?cid=co6121764

Filed under: Animation, Compositing, Feature film, Post production, VFX,

New projects | Swiss

Lot of new stuff from Swiss in Stockholm.

Ebay 30s Especiallyforme

Director: Arno Salters

Production Company: Stink Berlin

Agency: DDB Tribal Group

VFX Supervisor: Björn Jankes/Leo Wilk

Producer: Therese Kjellin/Mattias Bengtsson

Markus Bergqvist,David Nielsen,Mikael Engzell,Thomas Ekenryd, Jon Wesström, Mikael Ewald

Peter Marin

[vime0=http://vimeo.com/52387320]

Director: Alphabetical Order
Agency: Storåkers McCann
Production Company: Aspekt

Director: Alphabetical Order
Production Company: Aspekt
Agency: Storåkers McCann

Director: StyleWar
Agency: JVM
Production company: Stink Berlin

Director: StyleWar
Production Company: Aspekt
Agency: Jung Von Matt

Filed under: Commercial, Compositing, Post production,

Apoteket | Fido

New sfx and vfx commercial for Apoteket from Fido. Produced by Esteban.

A young boy is abducted by curious aliens in this commercial for Swedish Pharmacy company Apoteket. Fido designed the aliens and did both practical and digital effects, including set extensions and digital enhancements of the alien masks.

Agency: Esteban
VFX: Fido
VFX Producer: Claes Dietmann
Creative Director: Kaj Steveman
Creature Concept Design: Marcus Forsberg
Character make-up and Mask: Kaj Steveman, Oskar Wallroth
Character Costume: Linnea Hermansson
Mattepaintings: Marcus Forsberg
Compositing: Fredrik Höglin, Pontus Albrecht, Martin Borell, Tomas Näslund, Karl Rydhe
ON-line, grading and VFX editing: Linda Öhlund

Filed under: Commercial, Post production, VFX,

October 2012 Reel | Fido

New Reel from Fido.. well done everyone involved!

Filed under: Compositing, Feature film, Post production, Reel, VFX, ,

KAYAK | Fido

Some transatlantic collaboration between US/Canada and Geramany + Sweden with Fido heading up the VFX.

Commercial for the search engine Kayak needed a sequel and Fido stepped in to rework the octopus so that he could speak. We then created all new shots with him speaking, perfectly imitating the look set by Image Engine in the old shots.

Agency: Heimat Werbeagentur GmbH
Production Company: Markenfilm
Director: Carl Erik Rinsch / Henry Littlechild
Post production: Home VFX Los Angeles with Image Engine Vancouver / Fido
Digital Effects Supervisor: Neil Eskuri
Digital Effects Producer: Geoff Anderson (Image Engine, Vancouver/Canada)
Digital Effects Producer: Chris Fieldhouse (Home Studios, Los Angeles/USA)

Fido crew:
Creative Director: Kaj Steveman
VFX Producer: Nils Lagergren
VFX Supervisor: Mattias Lindahl
Original Octopus Design: Image Engine Vancouver
Modeling: Magnus Eriksson, Staffan Linder
Rigging: Cameron Scott, Staffan Linder, Magnus Eriksson
Lookdev: Peter Aversten, Joakim Eriksson
Animation: Cameron Scott, Staffan Linder, Rickard Engqvist, Joakim Eriksson, Jonas Forsman
Lighting: Björn Liljequist, Peter Aversten, Johan Gabrielsson, Joakim Eriksson,
Compositing: Daniel Norlund, Martin Borell, Pontus Albrecht, Karl Rydhe

Filed under: CG, Commercial, Compositing, Post production, VFX,

Great scandinavian vfx work | Kon-tiki

SPOILER ALERT….

Check this 10 minute demo including the vfx work for the Kon-tiki movie. VFX in order of apperance:  Storm studios (0:00-3:04), Fido (3:04-4:11), Important Looking pirates (4:12- 6:50), Gimpville (6:51-9:26)

 

This demo contains some of the over 500 effect shots in the motion picture KON-TIKI. Courtesy of the 4 Scandinavian VFX companies that contributed: Gimpville, Important Looking Pirates, Storm Studios and Fido. Directed by Joachim Roenning & Espen Sandberg. VFX Supervisor: Arne Kaupang. Music by Johan Söderquist.

Filed under: Breakdown, CG, Compositing, Feature film, Inspiration, Post production, Reel, showreel, VFX, , , , ,

Reel 2012 | Important looking pirates

Check out this new reel from Important looking pirates packed with good stuff.

Filed under: 3D, CG, Commercial, Compositing, Feature film, Post production, Reel, VFX, ,

Making of Kon-tiki | Important looking pirates

Have a look at the excellent work that the great team @ ILP did for the Norwegian feature film Kon-tiki. In this breakdown we will see some real eye candy and maybe one of the best “CG-Sharks” sequence ever made for the big screen. I’m again biost, so have a look and see for yourself.

In the summer 2011 ILP was awarded a massive sequence for the upcoming Norwegian feature film “Kon-Tiki” directed by Joachim Roenning and Espen Sandberg. The film is about the legendary explorer Thor Heyerdal’s epic journey crossing the Pacific on a balsa wood raft in 1947.

Our sequence takes place during a major emotional peak of the movie, as the crew struggles with internal conflicts while facing a critical situation involving white sharks.

ILP delivered 58 shots in total, with plenty of hero shots and some extremely complex fully computer generated scenes.

One of the greatest challenges with this sequence was that it had to look a 100% believable in order to not spoil the emotional moment, which put incredible high demands on everything from models, textures, lighting, animation to compositing and integration of the computer generated elements into the filmed plates.

Another extremely challenging part of our work was all the effects work, such as, blood, bubbles and cutting edge water effects. We made a few 100% CG generated shots that needed to cut seamlessly with the live action footage. We used state of the art software such as Exotic Matter’s Naiad for water simulation and we also used our proprietary render engine, Tempest, for rendering additional particles and volumetric effects such as blood. But most important of all was all the hard work put down from our incredibly talented artists.

Creature work

We made a digital double of the crew’s pet parrot Lorita. The digital parrot was used for the scene when Lorita flies into the water, and also when the sharks attack her in the water. Using a digital double of the parrot enabled the directors to play out the scene in a very controlled fashion, and it makes for some stunning visual effects. During principal photography we took some time aside with the real parrot, to take plenty of reference photos and films to document the details in shape, feathers and subtle movements of the real parrot. She was then digitally reconstructed using software such as Maya and Mudbox, where we sculpted her, attached feathers and fur, and rigged her for animation.

Sharks

Our work with our digital sharks begun immediately when the work was awarded. We watched endless hours of documentary films like Planet Earth to study shark behaviour and underwater photography in order to prepare for the task. We made a digital shark using Maya, Mudbox and Z-brush. Once we had made one photorealistic shark we were happy with, we started creating variations with slightly different textures and sizes. We also had to make a custom close up shark with plenty of details for a hero close up shot when the shark gets slain on the raft.

Water

The biggest challenge for us was the high detailed water simulations that had to be created for the movie. Fortunately we had plenty of experience of liquid simulations since we where early adopters of Exotic Matter’s fluids solver Naiad. We have been their clients since the alpha days in 2008 and over the years we have done several high end commercial productions with Naiad. It still required lots of research and testing of various techniques to reach our goal. One of the major scenes is when the sharks are attacking the parrot in the water. This scene was made from scratch in the computer. The final water simulation took about a week to simulate, it consisted of hundreds of millions of particles that we used to create a surface mesh to render in V-Ray. By the end of the project this shot took up approximately 10 terabyte of disk space. It was both an artistic and technical challenge to say the least.

Compositing

The compositing was done in The Foundry’s Nuke software. In addition to all compositing of CG elements, we had plenty of complex clean up work such as removing a rubber shark that was used on set and reconstructing clean plates in order to put our digital shark in the scenes. The underwater shots required careful study of references and artistry in order to nail subtle changes in color and depth haze and balancing levels in order to make our digital shark integrated with our live action plates. Additional particles and debris were created and composited to bridge the live action with our CG elements.

This was an extremely exciting project for us to work on, and we would like to extend our thanks to the all people involved in this project. Even though the production budget was huge in Nordic measures, it is still a fraction compared to the international blockbuster movies. We still feel that we managed to create some of the better sharks shots seen in film to date.

Crew

    • VFX Supervisor: Niklas Jacobson
    • VFX Producer: Måns Björklund

 

    • Animators: Jonas Forsman, Alexander Damm, Martin Eneroth-Johansson
    • Lead Lighting TD: Daniel Rådén
    • Senior TD: Niklas Ström
    • TD: Bobo Skipper, Björn Malmgren, Saleh Najib, Sigurd Fernström
    • Senior FX TD: Jonas Andersson
    • FX TD: Igor Zanic
    • Lead Compositor: David Wahlberg
    • Compositing: Jens Tenland, Jonathan Harris, Niklas Nyqvist
    • Compositing Assist: Adrian Dexter
  • R&D: Yafei Wu, Eric Hermelin, Pete Reilly
  • Match Moving: Patrik Wedinger, Jason Martin

Filed under: Behind the scenes, Breakdown, CG, Feature film, Post production, VFX, , ,

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About

My name is Måns Björklund and i'm the one behind this blog, VFX Sverige. This blog is a project that I do on my spare time. To get in contact with me, click here. here.

Why?

Why VFX Sverige? I've always been interested in vfx and especially 3D. I felt that there was no place where all the projects produced or projects that have some connection to Sweden was collected. The idea is that you will submit new links to your new projects to me, and I will upload it on the blog. So tip me so I can keep VFX Sverige updated with the latest VFX projects.

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