Client: Toadman Interactive
Production Company: Goodbye Kansas Studios.
Director: Fredrik Löfberg
VFX Supervisor: Magnus Eriksson
Executive Producer: Tom Olsson
Producer: Matilda Olsson
Production Coordinator: Jóna Karen Wedholm
Concept Artist: Mikael Eriksson
Matte Painting Artist: Kait Kybar
Character Artists: Magnus Eriksson
Lead Rigging TD: Jimmy Johansson
Character FX: Ludvig Eliasson
3D & Lighting Artists: Andreas Leijon, Erika Johansson
Compositors: Alexander Eriksson, Sven Ahlström
Goodbye Kansas Studios Capture Division
Executive Producer: Anton Söderhäll
Motion Capture Supervisor: Samuel Tyskling
Motion Capture Lead: David Grice
Stage Manager: Marko Marinkovic
Motion Editor: Mattias Lindkvist
Motion Capture Specialist: Nils Aulin
Motion Capture Specialist: Oskar Olsson
Production Assistant: Adam Vadi Dris
Performance Actor: Anton Söderhäll
Client: ISBIT Games
Director: Laurent Clermont
Executive Producer: Jörgen Lilja
Producer: Johan Sundbaum
Supervisor: Henrik Eklundh
Modeling lead: Daniel Bystedt
Modeling: Alexis Andersson, Erik Hallberg,
Mo-Cap, Studio Director: Anton Söderhäll
Animation: Jonas Ekman, Jonathan Skifs
Rigging: Peter Jemstedt
L/R: Simon Rainerson, Henrik Eklundh
FX: Max Öberg
Mattepainting: Teo Mathlein, Calle Granström
Compositing: Peter Blomstrand, Calle Granström
We have plenty of awesome projects lined up this autumn so we are looking for more talented people to join us!
Open full time positions:
-Post Production Producer
-Post Production Co-ordinator
-Senior 3D Generalist, preferably specialised in one or more of
FX / Look Dev / Shading / Lighting
If you want to know more, please don’t hesitate to contact us : firstname.lastname@example.org
and of course we are always looking for talented Nuke and 3D artists, so drop us an email and tell us more about you : email@example.com
Sweden’s long, harsh winters compelled Johan Thorngren to pursue creative endeavours, and after a stint in advertising he accepted an enviable position with ILM in San Francisco.
As a generalist, Johan’s job is to pick up VFX shots which don’t fit into the typical pipeline. His workload has increased from a handful of shots on movies such as Star Wars: Episode III, to thousands for Avengers: Age of Ultron.
In this podcast, Johan talks about changes he’s seen in the visual effects industry over the past decade, creating the almost full-CG Leipzig airport battle forCaptain America: The Winter Soldier, and the wide range of software ILM has at its disposal to create stunning VFX shots. Chris and Johan also discuss the popular press’s opinion on CGI in movies, and invisible effects.
Come join the pirate ship for some epic cool work.
ILP is looking for numerous positions.
If you’re thirsting for some thrilling VFX to sink your teeth into, come join us! We are looking for various talents, preferably starting this summer, but as always we warmly welcome all artists to apply anytime.
Curious? Sign up at http://ilpvfx.com/careers We eagerly look forward to hearing from you!