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VFX Sverige collects the latest VFX/CGI/2D/3D projects in Sweden and some other interesting ones too.

Cgsociety – Kon-tiki special

Check out this special Cgsociety article about Kon-tiki from ILP and Storm Studios

http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/kon_tiki

Filed under: Behind the scenes, Compositing, Feature film, VFX, ,

Kon-tiki VFX | Fxguide

Great article about the great vfx work for Kon-tiki from ILP, Fido, Gimpville and Storm studios…

 

Kon-Tiki: water sims & digital sharks

By Ian Failes

December 28, 2012

kontiki_featured

Read it:

http://www.fxguide.com/featured/kon-tiki-water-sims-digital-sharks/

Filed under: Behind the scenes, Breakdown, CG, Compositing, Feature film, , , , ,

Chaos group | ILP

ILP is featured in the Christmas newsletter from chaos group. Read it!
newsletter

Filed under: 3D, Feature film, VFX, ,

Article in Dagens Industri | Important looking pirates

There is an article about ILP today in Dagens Industri weekend, biggest business newspaper in Sweden.

A little tip for some interesting weekend read!

 

 
Ilp_DI

Filed under: VFX,

Seminaries@ Megafront

New seminaries @ Megafront in Stockholm.

Don’t miss next Wednesday 21st of November when Niklas Jacobson, Vfx supervisor at ILP talks about the fantastic work they did for Kon-tiki.

Introducing guest speaker Simeon Balabanov from Chaos Group’s Creative Specialist Team. Simeon has been working as a 3D artist and digital compositor for over 7 years in several visual studios. He is a new addition to the Chaos Group team, bringing production experience and technical knowledge. He will walk you through key features in V-Ray and Phoenix FD, share the latest product news, as well as answer your questions.

 

And if you think this is all we are to occupy your time with, brace yourself for a surprise – we are inviting the VFX magicians of the ILP team. They will get you deep into the vast Pacific and the details of their effects shots from the epic “Kon-Tiki” – the coming Norwegian feature film on the legendary ocean journey of Thor Heyerdal in 1947.

 

http://eepurl.com/rFYVn

Filed under: 3D, Behind the scenes, Breakdown, Seminar-Conference, ,

Great scandinavian vfx work | Kon-tiki

SPOILER ALERT….

Check this 10 minute demo including the vfx work for the Kon-tiki movie. VFX in order of apperance:  Storm studios (0:00-3:04), Fido (3:04-4:11), Important Looking pirates (4:12- 6:50), Gimpville (6:51-9:26)

 

This demo contains some of the over 500 effect shots in the motion picture KON-TIKI. Courtesy of the 4 Scandinavian VFX companies that contributed: Gimpville, Important Looking Pirates, Storm Studios and Fido. Directed by Joachim Roenning & Espen Sandberg. VFX Supervisor: Arne Kaupang. Music by Johan Söderquist.

Filed under: Breakdown, CG, Compositing, Feature film, Inspiration, Post production, Reel, showreel, VFX, , , , ,

Reel 2012 | Important looking pirates

Check out this new reel from Important looking pirates packed with good stuff.

Filed under: 3D, CG, Commercial, Compositing, Feature film, Post production, Reel, VFX, ,

Making of Kon-tiki | Important looking pirates

Have a look at the excellent work that the great team @ ILP did for the Norwegian feature film Kon-tiki. In this breakdown we will see some real eye candy and maybe one of the best “CG-Sharks” sequence ever made for the big screen. I’m again biost, so have a look and see for yourself.

In the summer 2011 ILP was awarded a massive sequence for the upcoming Norwegian feature film “Kon-Tiki” directed by Joachim Roenning and Espen Sandberg. The film is about the legendary explorer Thor Heyerdal’s epic journey crossing the Pacific on a balsa wood raft in 1947.

Our sequence takes place during a major emotional peak of the movie, as the crew struggles with internal conflicts while facing a critical situation involving white sharks.

ILP delivered 58 shots in total, with plenty of hero shots and some extremely complex fully computer generated scenes.

One of the greatest challenges with this sequence was that it had to look a 100% believable in order to not spoil the emotional moment, which put incredible high demands on everything from models, textures, lighting, animation to compositing and integration of the computer generated elements into the filmed plates.

Another extremely challenging part of our work was all the effects work, such as, blood, bubbles and cutting edge water effects. We made a few 100% CG generated shots that needed to cut seamlessly with the live action footage. We used state of the art software such as Exotic Matter’s Naiad for water simulation and we also used our proprietary render engine, Tempest, for rendering additional particles and volumetric effects such as blood. But most important of all was all the hard work put down from our incredibly talented artists.

Creature work

We made a digital double of the crew’s pet parrot Lorita. The digital parrot was used for the scene when Lorita flies into the water, and also when the sharks attack her in the water. Using a digital double of the parrot enabled the directors to play out the scene in a very controlled fashion, and it makes for some stunning visual effects. During principal photography we took some time aside with the real parrot, to take plenty of reference photos and films to document the details in shape, feathers and subtle movements of the real parrot. She was then digitally reconstructed using software such as Maya and Mudbox, where we sculpted her, attached feathers and fur, and rigged her for animation.

Sharks

Our work with our digital sharks begun immediately when the work was awarded. We watched endless hours of documentary films like Planet Earth to study shark behaviour and underwater photography in order to prepare for the task. We made a digital shark using Maya, Mudbox and Z-brush. Once we had made one photorealistic shark we were happy with, we started creating variations with slightly different textures and sizes. We also had to make a custom close up shark with plenty of details for a hero close up shot when the shark gets slain on the raft.

Water

The biggest challenge for us was the high detailed water simulations that had to be created for the movie. Fortunately we had plenty of experience of liquid simulations since we where early adopters of Exotic Matter’s fluids solver Naiad. We have been their clients since the alpha days in 2008 and over the years we have done several high end commercial productions with Naiad. It still required lots of research and testing of various techniques to reach our goal. One of the major scenes is when the sharks are attacking the parrot in the water. This scene was made from scratch in the computer. The final water simulation took about a week to simulate, it consisted of hundreds of millions of particles that we used to create a surface mesh to render in V-Ray. By the end of the project this shot took up approximately 10 terabyte of disk space. It was both an artistic and technical challenge to say the least.

Compositing

The compositing was done in The Foundry’s Nuke software. In addition to all compositing of CG elements, we had plenty of complex clean up work such as removing a rubber shark that was used on set and reconstructing clean plates in order to put our digital shark in the scenes. The underwater shots required careful study of references and artistry in order to nail subtle changes in color and depth haze and balancing levels in order to make our digital shark integrated with our live action plates. Additional particles and debris were created and composited to bridge the live action with our CG elements.

This was an extremely exciting project for us to work on, and we would like to extend our thanks to the all people involved in this project. Even though the production budget was huge in Nordic measures, it is still a fraction compared to the international blockbuster movies. We still feel that we managed to create some of the better sharks shots seen in film to date.

Crew

    • VFX Supervisor: Niklas Jacobson
    • VFX Producer: Måns Björklund

 

    • Animators: Jonas Forsman, Alexander Damm, Martin Eneroth-Johansson
    • Lead Lighting TD: Daniel Rådén
    • Senior TD: Niklas Ström
    • TD: Bobo Skipper, Björn Malmgren, Saleh Najib, Sigurd Fernström
    • Senior FX TD: Jonas Andersson
    • FX TD: Igor Zanic
    • Lead Compositor: David Wahlberg
    • Compositing: Jens Tenland, Jonathan Harris, Niklas Nyqvist
    • Compositing Assist: Adrian Dexter
  • R&D: Yafei Wu, Eric Hermelin, Pete Reilly
  • Match Moving: Patrik Wedinger, Jason Martin

Filed under: Behind the scenes, Breakdown, CG, Feature film, Post production, VFX, , ,

Marabou Crunchy corn | Important looking pirates

Check out the latest and yummiest stuff for Marabou from ILP in Stockholm. Full Cg animated 20s. We really loved the samples Marabou sent.

Filed under: 3D, CG, Commercial,

Autodesk IBC reel

Ilp, Brokendoll and Chimney pot is once again featured in the Autodesk 2012 IBC reel. Great work all

Filed under: showreel, VFX, , , ,

Tell VFX Sverige!

About

My name is Måns Björklund and i'm the one behind this blog, VFX Sverige. This blog is a project that I do on my spare time. To get in contact with me, click here. here.

Why?

Why VFX Sverige? I've always been interested in vfx and especially 3D. I felt that there was no place where all the projects produced or projects that have some connection to Sweden was collected. The idea is that you will submit new links to your new projects to me, and I will upload it on the blog. So tip me so I can keep VFX Sverige updated with the latest VFX projects.

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